Ask HN: Is it worth investing on gamifying your app early on?
My assumption is that with AI taking on a lot of the menial tasks we are forced to do, a new way of thinking UX should start bubbling up.
That way is to have an experience similar to a RTS, whereas you can distribute resources, ie. tokens, into different actions to prioritize how your area/project/company is investing their resources to achieve goals.
For example, for Growth marketing, having a mission control centre to be able to split investments between generating new blogposts, personalized multi-channel campaigns, paid ads, branding videos, hacky growth tools, etc.
I believe the principle can be applied to everything really, so wondering if others are trying the same, and when it's the right moment to try this on your app.
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