I don't know if it supports HDR on MacOS but, AFAIK, it doesn't on windows and in Linux it is only supported with Wayland.
Though I don't like the Wayland x X11 flamewar, I'm happy to see some modern features are only supported on Wayland.
That may please the crowd that will be able to say "sorry, I can't use x11 because it doesn't support a feature I need" bringing some symmetry to the discussion.
A wonderful app that, I find, benefits from LLMs to help you figure out how to use it. That or you more or less have to dive in for months and months. The people on YouTube that make Blender look so easy … Blender is really all they do. ;-)
At some point I see an LLM more or less integrated into the UI.
At some point I see whole apps written so complexly that an LLM is the required interface.
It does feel like Blender is eating the world of 3D content creation.*
I know the industry standard of animation is still Maya, and geometry node isn't as powerful as Houdini, but Blender has made such great progress so far... I wonder if there any hobbyist/student who learns 3Dsmax or 3DCoat as their first DCC anymore?
*: Assuming genAI won't deliver and make that world disappear entirely, ofc.
My daughter did the Blender donut tutorial and put her 3d animation into the year end art show when she was 10. Having a great community and resources behind the project makes if very easy for students to pick up.
Custom mesh normals is huge, because this used to be a PITA.
Tugged away at the end is defining custom cameras through OSL, which is a very very interesting feature, because it allows more physically accurate lens emulation, with dramatically more interesting bokeh than the standard perspective camera model: https://www.reddit.com/r/blender/comments/1kehtse/new_camera...
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[ 4.2 ms ] story [ 31.5 ms ] threadhttps://developer.blender.org/docs/release_notes/4.5/
Though I don't like the Wayland x X11 flamewar, I'm happy to see some modern features are only supported on Wayland.
That may please the crowd that will be able to say "sorry, I can't use x11 because it doesn't support a feature I need" bringing some symmetry to the discussion.
Edit: correction: it is about the development 5.0 version: https://devtalk.blender.org/t/vulkan-wayland-hdr-support/412...
At some point I see an LLM more or less integrated into the UI.
At some point I see whole apps written so complexly that an LLM is the required interface.
Even just a coffee a month will help immensely. Please consider supporting :)
I know the industry standard of animation is still Maya, and geometry node isn't as powerful as Houdini, but Blender has made such great progress so far... I wonder if there any hobbyist/student who learns 3Dsmax or 3DCoat as their first DCC anymore?
*: Assuming genAI won't deliver and make that world disappear entirely, ofc.
Tugged away at the end is defining custom cameras through OSL, which is a very very interesting feature, because it allows more physically accurate lens emulation, with dramatically more interesting bokeh than the standard perspective camera model: https://www.reddit.com/r/blender/comments/1kehtse/new_camera...