How do you prune the ecosystem without having to do any real work? Just filter out apps that aren't updated in a specific time frame. I suppose they expect you to update the app even if it doesn't need it to prove it hasn't been abandoned. Seems like a really lazy and impersonal solution.
Is it time for a regulation requiring app stores (and while we're at it, all digital media "stores" selling DRM-ed media or claiming to only license, not sell, it in the fine print) to change the "buy" button to say "rent for a flat fee" instead?
Like (I'm sure) plenty of other people here I've written an app and put it up on the Apple and Google app stores. It does what it does with no problems and it amuses me. Occasionally someone buys it.
It is as good or bad today as it was on the day I wrote it. It provably works as well on older phones as well as new.
Every now and then I drag myself through the process of making new builds and putting them up on the net. This isn't as easy as it could be, as the tool I used to make it is now semi-dead and I no longer own a mac, but I'm stubborn.
All my favorite apps on the app store are ancient. Maybe 5mb. You just don’t see stuff like that anymore. I wish filters were more powerful and you could sort by size on app store. That is the strongest signal for unix like software quality on the app store imo: does exactly what it does and nothing more sort of apps that seem to be a dead breed today in a world of 350mb safari wrappers.
Sounds like their making developers pay "rent" on their apps. You need a apple developer account to publish apps, right? So they'd have to maintain that $99/year or whatever account to continue to resubmit the same app over and over.
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[ 3.5 ms ] story [ 27.4 ms ] threadhttps://en.wikipedia.org/wiki/Wheels_of_Aurelia
Developer argues it does not ned an update. Mentions books do not need regular updates to stay in library , also states other reasons....
I'm also sure they're proud of how many free to play grindfests they have in the app store, since those get weekly updates.
Thanks!
Like (I'm sure) plenty of other people here I've written an app and put it up on the Apple and Google app stores. It does what it does with no problems and it amuses me. Occasionally someone buys it.
It is as good or bad today as it was on the day I wrote it. It provably works as well on older phones as well as new.
Every now and then I drag myself through the process of making new builds and putting them up on the net. This isn't as easy as it could be, as the tool I used to make it is now semi-dead and I no longer own a mac, but I'm stubborn.