This reminds me of the IPv6 enabled Christmas Tree[1].Unsurprisingly, the original address has been offline. When I checked the archives, I saw the archives from January 7, 2017[2]. Could it be that some guy is celebrating Orthodox Christmas? :)
Reminds me of the Pixelflut LED display. The hacker camp SHA2017 had one above a bar, 36C3 had one as well. Their traffic peaked at 4 Gbit/s and 30 Gbit/s respectively.
Web devs: please, PLEASE, learn the difference between History.pushState() and History.replaceState(). It's the latter you want. Please do not spam my browser history just because I have interacted with your app; it's rude.
In case somebody is a second class Internet citizen like me and has no IPv6 support yet, you can set up a tunnel courtesy of Hurricane Electric if you want to play around: https://tunnelbroker.net/
The "no drawing over others people drawings" rule seems kind of pointless, or is nobody supposed to use the website anymore, now that the whole site is covered with a drawing of cat and a lady in a pond?
The sender address of a packet is specified by the sender. So the game would be the same, you would just encode the pixel data in a different area of the same packets. Security folks call this "spoofing" but its just an aspect of how networking works.
Also learn grammar, please. If you mean a canvas based on IPv6, then write "IPv6-Based Canvas". If you mean IPv6 has based the canvas, then write what you just did.
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[ 4.7 ms ] story [ 38.3 ms ] threadI wanted to complain, but then I remembered the ol' Hacker News guideline:
> Please don't complain about tangential annoyances—e.g. [...] back-button breakage.
https://news.ycombinator.com/newsguidelines.html
- [1] https://news.ycombinator.com/item?id=13186051 - [2] https://web.archive.org/web/20171201000000*/http://ipv6tree....
https://hackaday.com/2020/08/01/playing-the-pixelflut/
https://developer.mozilla.org/en-US/docs/Web/API/History/rep...
Obviously it would be a really really big canvas but you could strip some leading or trailing bits.
(If we give 8x8 pixels per /64 and considering that only 2000/3 is used, that's 2^67 pixels)