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Longtime AOE2 vet here. Finally tried AOE4 and was surprised how good it is. Gave this a spin, pretty neat seeing an AI break down my mess of a game. Curious how it handles civ-specific strats or greedy builds vs. pressure timings?
Interesting application! Using AI to analyze RTS gameplay makes a lot of sense given the complexity of decision making in games like AOE4. How does it handle analyzing the economic vs military balance decisions that are so crucial in these games? Would love to see some example feedback it provides