A while ago I ported my indie game Penko Park to Nintendo Switch, and the process turned out to be much bumpier and more challenging than I anticipated. There were unexpected technical hurdles, weird edge cases, and moments where I genuinely wondered if it would ever get finished.
I wrote a detailed breakdown of the whole journey – the good, the bad, and the ugly.
For those of you who have done console ports before: What was the biggest headache you ran into?
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[ 3.1 ms ] story [ 11.9 ms ] threadI wrote a detailed breakdown of the whole journey – the good, the bad, and the ugly.
For those of you who have done console ports before: What was the biggest headache you ran into?
Would love to hear other devs’ experiences.