Not necessarily, ASE is has a smooth UI that people like and as long as you're fine within the constraints.
This one is great since it allows for in-editor previewing of "weird" ideas, I know I've re-invented that UV-mapping workflow shown with the skeleton on the page once for a game-jam and wanted to use it but skipped it in the end since asset-creation was "annoying", having support in an editor to preview it easily can be a game-changer.
You had my attention, now you have my interest… or however that quote goes.
Edit: Please please please add the `playsinline` attribute to your video elements. I’m on my phone, and every time I scroll a video explodes and takes over the whole screen.
I thought I'd seen this posted just 2 days ago, it looks like that post is this post and the timestamp just got updated. I know HN boosts interesting posts that slips through the gaps, but I think it should be more transparent then just updating the timestamp and presenting it as a new post.
Looks fun. It's standard for software packaged for Linux to include a base directory in its tarball, and I usually check, but I did barf your application all over my /opt.
May sound crazy but I was hoping for export to terminal escape codes / box drawing chars. No biggie, I can convert the output.
Looks like a great addition to the available image editors on Linux. IMO image editing is one of the few areas lagging in Linux. Currently alternating between Pinta, Krita, Gimp and photopea.com. Will switch to this for a while to see it become my new go to.
I tried this for pixel art and came away a bit disappointed. It seems to have no real support for drawing using palettes / indexed colors. Sure, you can setup or load a palette, but the drawing tools make no reference to it, and continue to colors outside of it. The color pickers don't even show the palette, they just show the full color wheel. Where is the support for dithered gradients using on palette colors? Where is the support for antialiasing using only palette colors? Maybe this is planned, but given it's already at v2.0 I'm surprised the pixel art support is so half-baked.
17 comments
[ 2.9 ms ] story [ 44.0 ms ] threadThis one is great since it allows for in-editor previewing of "weird" ideas, I know I've re-invented that UV-mapping workflow shown with the skeleton on the page once for a game-jam and wanted to use it but skipped it in the end since asset-creation was "annoying", having support in an editor to preview it easily can be a game-changer.
https://github.com/PixiEditor/PixiEditor
* looks like its based on dotnet avalonia
You had my attention, now you have my interest… or however that quote goes.
Edit: Please please please add the `playsinline` attribute to your video elements. I’m on my phone, and every time I scroll a video explodes and takes over the whole screen.
May sound crazy but I was hoping for export to terminal escape codes / box drawing chars. No biggie, I can convert the output.
Looks like a great addition to the available image editors on Linux. IMO image editing is one of the few areas lagging in Linux. Currently alternating between Pinta, Krita, Gimp and photopea.com. Will switch to this for a while to see it become my new go to.