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Wow, if this is as good as it looks, I suspect I'll be using it quite a bit in the future, especially once it gets a brush engine!
Yes, it looks really good. I wonder if it will unseat Aseprite?
Not necessarily, ASE is has a smooth UI that people like and as long as you're fine within the constraints.

This one is great since it allows for in-editor previewing of "weird" ideas, I know I've re-invented that UV-mapping workflow shown with the skeleton on the page once for a game-jam and wanted to use it but skipped it in the end since asset-creation was "annoying", having support in an editor to preview it easily can be a game-changer.

As somebody who is currently making a native macOS-only 2D pixel editor...this has some cool stuff in it!
FYI, this crashes the tab in the latest iOS 18.5 Safari and Chrome.
> Procedural (VFX, effects, non-desctuctive editing)

You had my attention, now you have my interest… or however that quote goes.

Edit: Please please please add the `playsinline` attribute to your video elements. I’m on my phone, and every time I scroll a video explodes and takes over the whole screen.

Bones. Add 2D skeletal animation and I’ll gladly pay money for this.
I thought I'd seen this posted just 2 days ago, it looks like that post is this post and the timestamp just got updated. I know HN boosts interesting posts that slips through the gaps, but I think it should be more transparent then just updating the timestamp and presenting it as a new post.
Looks fun. It's standard for software packaged for Linux to include a base directory in its tarball, and I usually check, but I did barf your application all over my /opt.

May sound crazy but I was hoping for export to terminal escape codes / box drawing chars. No biggie, I can convert the output.

I like it, works great in Fedora.

Looks like a great addition to the available image editors on Linux. IMO image editing is one of the few areas lagging in Linux. Currently alternating between Pinta, Krita, Gimp and photopea.com. Will switch to this for a while to see it become my new go to.

I tried this for pixel art and came away a bit disappointed. It seems to have no real support for drawing using palettes / indexed colors. Sure, you can setup or load a palette, but the drawing tools make no reference to it, and continue to colors outside of it. The color pickers don't even show the palette, they just show the full color wheel. Where is the support for dithered gradients using on palette colors? Where is the support for antialiasing using only palette colors? Maybe this is planned, but given it's already at v2.0 I'm surprised the pixel art support is so half-baked.
All I want is proper color channel editing like Photoshop has and Affinity refuses to do right.
As a guy that tries to make the lame ui in FactoryTalk sparkle, thank you!!!