11 comments

[ 2.9 ms ] story [ 30.5 ms ] thread
Emacs users have all the fun. And just like eve online or dwarf fortress, I can't seem to get fully into them myself, but I love reading stories about it.
Me: let's watch the animation to see this in action ...

sees: "an uncursed food ration"

This is wild; I gotta start playing text based games.

I recommend trying Dungeon Crawl Stone Soup also. The devs are constantly refining the game to increase the fun factor and aren't afraid of removing decades old features to do it. E.g.: In more recent versions there is no food hence you cannot starve to death (a questionable game mechanic in a type of game lacking any real "economy").

https://crawl.develz.org

The hunger mechanics were made to not leech down the machine as an user and stop grinding uselessly. As of DCSS, it's more ARPG bound than a Roguelike.
That fancy `touch` script would literally be a two-line `Makefile`.
I use mbsync and msmtp with mutt. It just works, kinda like slrn+slrnpull.

On Nethack, I prefer Slashem which is kinda the same as a megaextended 3.4.3 with new classes and roles. Oh, and I play Nethack 3.6.7 too because of Pratchett.

This must be what LLMs feel like for non engineers.
That's awesome. I wish more games would come up with creative ways to integrate "IRL" into their in-game environment.

This reminds me of the Wii U port of Legend of Zelda: Wind Waker. During the Wii U/3DS era nintendo had their own social network called miiverse, which was functionally identical to twitter but games could access and post messages to your miiverse account. Wind Waker's integration was to let you scribble down a miiverse post onto a sheet of paper (via the Wii U's touchscreen) and Link would roll it up and shove it into a bottle then throw it out to sea. It would then wash up on a beach in somebody else's game and you likewise would find other peoples' miiverse-in-a-bottle posts scattered all over the beaches of hyrule.

The Civilization series absolutely needs mail integration..

"Are you sure you want to play one more turn? You have 8,371 unread messages."

(Full disclosure: That's the current unread message count for my wife's inbox, NOT mine ;) )

My immediate question is around security. If the nethack binary is setuid(root), setgid(games), or similar, are privileges dropped before the exec("mail-command") happens?

We've seen a lot of trivial local escalations like that in the past.