Ask HN: Feedback on Pocket Workout, iPhone app for exercising
It’s been on the store for about 2 weeks, and people either “get it” or they don’t. I think we’ve clarified the intention of the application so we’re not receiving as many “confused” questions anymore, but there is a small problem in the equation (a very basic one) that we use to calculate the user’s daily targets. Generally the improvement equation works fine, but there are instances when the equation just doesn’t make a lot of sense for people that are in decent shape. So now we’re trying to think of a better solution, here are our thoughts:
Option #1: Attach a timer for things like windmills and jumping jacks, which are two of the included exercises users have suggested “do not scale” with our equation. I tend to agree… some people can do 200+ jumping jacks in their initial test, at 150% improvement that would be 500+ jumping jacks… and could take the entire morning to complete.
Option #2: Or, figure out a more universal equation that can apply to all our exercises to gauge improvement and calculate daily goals. I suck at math and this is where I’m stumped, so currently we’re leaning toward Option #1.
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If you think you can help me with Option #2, please contact me and I’ll give you a free code for downloading Pocket Workout.
Also, if this is an app you’re interested in and will use – I would love to receive your feedback. Please contact me as well if you don’t have $1.99 on hand, especially college students, and I’ll hook you up with free coupon. The developer and I aren’t in very good shape so the small testing we’ve done has worked for us, but we need more feedback.
Thanks guys!!
4 comments
[ 2.5 ms ] story [ 24.5 ms ] threadhttp://saltlicklabs.com/pocket-workout/
http://en.wikipedia.org/wiki/Logarithm
You want a curve, so that if the number of reps is higher, the suggested increase is proportional.
Maths is easy. Let's go shopping!