Show HN: A small browser game (PC only) built with Phaser 3 (cubic-zombies.pages.dev)
Hi HN! This is my first game — something I’ve always wanted to do.
It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/).
I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks.
It only works on PC since it’s a typical WASD + R (reload) shooter.
I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features
Thanks in advance!
ps: I used cubes as a prototype, but now I kind of like them. Should I keep them or implement proper sprites?
3 comments
[ 3.1 ms ] story [ 17.4 ms ] threadA tutorial is always welcome when one is dropped site-unseen into a game. I didn't understand what you meant by the WASD part since I could shoot the green squares just fine using only my mouse and thought the exercise was to pick the highest priority green. But then I thought "well, ok, so what does the WASD mentioned do?" and then I got the run-around part with them converging upon me
It wasn't clear what the rifle (or actually subsequent weapons) do differently, but I don't offhand know how to cover that 'here is what is new' behavior since I'm not a game maker
Gameplay wise this is super basic and has been done endless times before. It looks like a "hello world" of games, so maybe focus on bringing either quality or novelty.