For the investment of one image, maybe a second image might have made your point. I don't like curved displays either, but I observe many widescreen photos offer a distorted view of the scene taken on a large flat monitor, since the lens is a compromise as is printing on flat media, and so the image as presented from a wide-angle is NOT accurate, any more than a curved screen of a 55mm lens would be. The problem here is horses-for-courses: if you have a wide curved screen then you should ask your digital devices to render images as if they are being displayed on a curved surface, not as if they are flat.
Anamorphic lenses should be projected/presented on curved surfaces and packages like Hugin will render images which should look pretty good on a curved surface of a known radius, assembled from sets of non-curved flat images put together in a panorama. Or apps like Bimostitch on android, which looks to use the same algorithms.
I don't like curved screens because I haven't learned to rotate my head the way needed to deal with content on the edge. I like dual monitors in a V more than a single wide-screen because they can be independently desktop-panned, only some widescreens do this (by s/w rendering it as two heads)
For some work (Audacity - audio editing, and related video work) a wide screen is fantastic. Horses for courses.
This got me thinking, are there any games that have a graphics setting for monitor curvature? Because they should, IIRC the standard is rectilinear rendering, where the perspective comes out correct only if the monitor is flat. But if people can get used to glasses that severely distort the image, I guess this isn't a big deal.
Also, my obligatory rant, ultrawide monitors do not exist, only ultrashort, and 16:10 shouldn't have become a "premium/business/designer/prosumer" option, it should just be the standard. Nobody gets a VR headset and crops off the bottom and top thirds of the image and claims it's more immersive that way.
I had no opinion until I was assigned one at work. My opinion is the opposite of yours. I find it very annoying (for reasons entirely unrelated to what the article is talking about), and wish that I could swap it out. I may smuggle my own monitor in to do that.
I think LCDs have been around long enough that we no longer notice all the problems with them. If you have a large monitor on your desk, chances are very good that there is nowhere you can place your head where some part of the display doesn't look noticeably darker than another part. You can TRY to compensate for that by cranking the brightness up, but then you set yourself up for eye strain.
I'm lead to believe that OLED displays don't have these issues (and have much better color fidelity as well) but they have a limited lifespan.
I use a nice 32" 4k IPS panel for work and it's borderline OK in the corners. However I got a really wide curved screen for a second computer and in that case I really appreciate the shape just because it mitigates the distortion somewhat.
I don't mind curved screens, but what I do mind is that so many wide / curved screens have such low vertical resolution. 1440px is just so little space.
I don't like straight displays, things at the corners are a different size than things in the middle, because they are further from my head. On curved displays, objects on different areas of the screen are the same size as they originally appeared.
I like my curved ultra-wide. I didn't at first, but my brain has very noticeably adapted to where curved things on it appear straight just fine. I noticed this when I went back to the office after a few weeks absence, where I have a regular flat pancake screen in 16:9, and straight text looked CURVED in the opposite direction!
I have a curved monitor on my regular desk, and a flat panel on my treadmill desk. Switching between the two takes a few minutes of adjustment for things to look right.
I had a similar peculiarity with eyeglasses. I'd always had great vision, but middle age recently hit me like a truck, and my eyes have started to go. I got a prescription, and there was a difference between the two eyes. For the first few days, everything looked misshapen, larger on one side than the other, until my brain compensated. Most curious.
As someone who wears corrective lenses for astigmatism, I can guarantee that what you perceive as a straight line, assuming you are human, is not, until your brain corrects it and signals 'straight line' to you.
It takes a day or so for your brain to get used to any consistent distortion and totally disregard it.
This is just pointless complaining... A bigger complaint with curved screens is: crazy reflections.
This is very true. I've been measured as having astigmatism. However, I do not wear corrective lenses for astigmatism (only for general near-sightedness), as my brain has been correcting for it for the better part of 45 years at this point. I was told if I wore corrective lenses it would start giving me headaches.
This is nonsense, at least in part because it's mixing two different ideas. The notion that the image "looks exactly the same as how it originally appeared" is only true when one of your eyes is positioned exactly where the camera sensor would have been, which requires a specific distance away from the screen.
Lines in 3D remaining straight in a photo is unrelated and not actually demonstrated by the image. I'm having trouble imagining why this matters - you're trying to find the intersection of two lines in an image without drawing anything?
I have a 2x 4k ultrawide. The Samsung Oddysey 55(?)inch variant.
Not only is it very bright and legible, the fact that the screen takes up my field of view helps me focus.
And I connect it to my MacBook using two seperate HDMI cables, so it's essentially two seperate monitors without bezels. I think I'll probably keep this monitor for a decade or so: any higher DPI and it doesn't make any difference because you have to size up the text. Any brighter and my eyes will burn out of their sockets.
I think curves make sense for e.g. those 34-40" 21:9 and 49" 32:9 displays, because otherwise the edges are much further from your peripheral vision, requiring you to change focus significantly to look at different parts of the screen. My mother has a 22" 16:9 curved screen, and it's impossible to sit at a distance for which the curve is useful while still preserving your ability to actually focus on the fucking thing.
I suspect a bunch of smaller manufacturers would have more success with their products if there was an easy way to try them out for a week or two. Buying hardware sight-unseen incurs a heavy risk penalty. Buying it after seeing it in a store for ten minutes is some reduction, but not a lot.
How many people would spend $250 on a split ergo ortho keyboard having never touched anything other than a laptop or maybe a mushy $12 pack-in included with their Dell at work?
What's the appropriate solution other than inflating the price even more to cover a generous return policy?
I might buy a Keyboard.io or a Moonlander... but there's a pretty high risk I won't love it. These things can be subtle: I quite like the X-Bows Knight I'm typing on now, and can't stand the Keychron Q10 which, by all rights, I ought to find about as comfortable.
I bought a Moonlander two years ago and the price (plus shipping to Europe) did really hurt. I also had to spend a lot of time into the complex configuration of the individual key mapping. And to learn the mapping.
It was absolutely worth it and I would do it again. I love that the keys aren’t staggered like on a typical keyboard — which I find rather silly — but instead are perfectly aligned in straight columns. And the thumb keys. And the configurable chords (yes, chords, that's nerdcore). And much more.
I was very uncertain when I bought my KINESIS keyboard. It really really helps my wrist pain though. If it hadn't have worked I probably would've returned it to Amazon after a week or two.
Curved displays are great if you are near a window or any other light source that causes glare. I switched from flat to curved and there’s no more glare on my display.
I have a 32 inch flat display and I actually do think it would have been better with a bit of a curve. It would help keep the distance of all points of the screen from me more consistent. If I sat another couple feet back from the display, then I think the flat screen would make more sense because the relative difference in distance would be smaller.
Little curve good, big curve bad. Imagine its 20 years ago before these monitors were made and you had multiple monitors.
Ever see a dashboard chihuahua? (Or on the rear deck of a car).
Thats you if you use a multimonitor setup. Do that for even 10 years, your neck hurts and your focus is distracted because you cant look straight ahead at your work and are constantly turning your head from left to right all day.
Its a bad ergo. Little curve good. Big curve only for gaming immersion.
I refuse to use dual monitors even if a 27 inch panel is provided.
The eye adjusts to it. Since getting used to a curved monitor, flat monitors now look convex-curved like an old CRT to me when sitting in front of them.
Was there actually more to this posting and it got cut off? I'm not seeing why this is a practical issue. I'm partial to large displays with a more traditional aspect ratio, but using ultrawides, including curved ones occasionally isn't annoying to me. What really grinds my gears is that one coworker who doggedly insists on sharing his full desktop every single damned time which makes text nearly unreadable on anything other than another ultrawide.
Depends on size. With a 49" it absolutely helps because it reduced how much you need to change the distance your eyes are focusing at between center and sides.
Would the author of this post have enjoyed or hated seeing a movie in Cinerama? Anyone who has been seated too close to a flat IMAX screen knows that even a flat screen can give a severely distorted viewing experience if you're not in a good viewing position (e.g. if you're seated off-axis and close).
In recent years, curved panels have been a way to compensate for issues created by limited viewing angles offered by LCD screens. If a screen is sufficiently large and the seating position close enough, one could often see a pattern on the screen even when viewing a single solid colour. The choice of screen geometry was a choice between different forms of image distortion. As technology improves and viewing angles become wider and more consistent, we'll probably see curved panels become more niche again.
I have a view of a brick wall, that has a setback, so the left part of the wall is closer than the part to the right. From a certain distance, the setback has six vertical courses aligning with the mortar and on the closer face of the wall every five courses. I wonder how perceptive our visual areas might be with respect to pixels when I see the shattered shadows of LED panel parking lot lights (32 individual point sources) or the strobe at night of headlights. Still, I would like a curved display. Maybe a Las Vegas Eyeball.
48 comments
[ 3.1 ms ] story [ 59.8 ms ] threadAnamorphic lenses should be projected/presented on curved surfaces and packages like Hugin will render images which should look pretty good on a curved surface of a known radius, assembled from sets of non-curved flat images put together in a panorama. Or apps like Bimostitch on android, which looks to use the same algorithms.
I don't like curved screens because I haven't learned to rotate my head the way needed to deal with content on the edge. I like dual monitors in a V more than a single wide-screen because they can be independently desktop-panned, only some widescreens do this (by s/w rendering it as two heads)
For some work (Audacity - audio editing, and related video work) a wide screen is fantastic. Horses for courses.
Also, my obligatory rant, ultrawide monitors do not exist, only ultrashort, and 16:10 shouldn't have become a "premium/business/designer/prosumer" option, it should just be the standard. Nobody gets a VR headset and crops off the bottom and top thirds of the image and claims it's more immersive that way.
Different strokes for different folks!
However some that I've used that are more curved make everything look distorted.
Some of my buddies have that 8K Samsung one, that one is nuts to see in person
I'm lead to believe that OLED displays don't have these issues (and have much better color fidelity as well) but they have a limited lifespan.
What about all the other things you view on your screen?
Brains are weird.
I had a similar peculiarity with eyeglasses. I'd always had great vision, but middle age recently hit me like a truck, and my eyes have started to go. I got a prescription, and there was a difference between the two eyes. For the first few days, everything looked misshapen, larger on one side than the other, until my brain compensated. Most curious.
It takes a day or so for your brain to get used to any consistent distortion and totally disregard it.
This is just pointless complaining... A bigger complaint with curved screens is: crazy reflections.
Lines in 3D remaining straight in a photo is unrelated and not actually demonstrated by the image. I'm having trouble imagining why this matters - you're trying to find the intersection of two lines in an image without drawing anything?
Not only is it very bright and legible, the fact that the screen takes up my field of view helps me focus.
And I connect it to my MacBook using two seperate HDMI cables, so it's essentially two seperate monitors without bezels. I think I'll probably keep this monitor for a decade or so: any higher DPI and it doesn't make any difference because you have to size up the text. Any brighter and my eyes will burn out of their sockets.
I suspect a bunch of smaller manufacturers would have more success with their products if there was an easy way to try them out for a week or two. Buying hardware sight-unseen incurs a heavy risk penalty. Buying it after seeing it in a store for ten minutes is some reduction, but not a lot.
How many people would spend $250 on a split ergo ortho keyboard having never touched anything other than a laptop or maybe a mushy $12 pack-in included with their Dell at work?
What's the appropriate solution other than inflating the price even more to cover a generous return policy?
I might buy a Keyboard.io or a Moonlander... but there's a pretty high risk I won't love it. These things can be subtle: I quite like the X-Bows Knight I'm typing on now, and can't stand the Keychron Q10 which, by all rights, I ought to find about as comfortable.
It was absolutely worth it and I would do it again. I love that the keys aren’t staggered like on a typical keyboard — which I find rather silly — but instead are perfectly aligned in straight columns. And the thumb keys. And the configurable chords (yes, chords, that's nerdcore). And much more.
Minkowski space-time enters the chat
What I really don't like are superwide monitors. They play hell with usability in screen-sharing contexts.
Ever see a dashboard chihuahua? (Or on the rear deck of a car). Thats you if you use a multimonitor setup. Do that for even 10 years, your neck hurts and your focus is distracted because you cant look straight ahead at your work and are constantly turning your head from left to right all day.
Its a bad ergo. Little curve good. Big curve only for gaming immersion. I refuse to use dual monitors even if a 27 inch panel is provided.
In recent years, curved panels have been a way to compensate for issues created by limited viewing angles offered by LCD screens. If a screen is sufficiently large and the seating position close enough, one could often see a pattern on the screen even when viewing a single solid colour. The choice of screen geometry was a choice between different forms of image distortion. As technology improves and viewing angles become wider and more consistent, we'll probably see curved panels become more niche again.