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THIS IS MADNESS.

Krieger, is that you? You went too far with it.

I am all for catgirl holograms, so good science by Archer's Krieger on that. But SQL should not run Doom. The limits of science have been pushed beyond madness!

Well okay, "does it run Doom" comes up here frequently.

But why not solve "does it run catgirls" first, if you are a real-life mad scientist?

> Krieger, is that you? You went too far with it.

Is this a reference to Far Cry 1?

Author of the mentioned DuckDB-DOOM here!

This is awesome - multiplayer is a great addition. Really like the cone in the mini-map too

It’s a very cool accomplishment. As a nerd of early shooters, I do wonder whether it’s fair to call it Doom-like. It’s clearly more untextured Wolfenstein 3d.

Are we sufficiently far from 1993 to just “round” it all to being Doom-like? certainly it’s better for eyeballs.

Part of the brilliance of Doom has got to be this short one-syllable name, so all later games that did raycasting would call themselves "Doom-like" as opposed to "Wolfenstein-like". The latter is just too many syllables.
I'd say this is more like Wolfenstein 3D :)
tbh feels like OG Wolf crossed with some early text based 'first person' RPG crossed with real time updates...

I suppose if there's one frustration it's that various 8/16bit dooms are out there including asciidoom and wondering why the better UX/vis of those weren't a thing...

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"Programming languages differ not so much in what they make possible, but in what they make easy."
Reminds me of the text mode Doom before the ASCII mode video drivers.

I couldn't find the site after a quick search,maybe the wayback machine.

The previous trend was about trying to run DOOM on as many constrained devices as possible

now it has evolved to trying to prove turing-completeness on the least places you'd expect it to be.

I feel like these more extreme efforts barely qualify as running Doom. Technically I guess it's Doom in pure SQL, not running on it (since that suggests hardware).

Other efforts such as Doom (like) CAPTCHA or Doom in TypeScript types are either so incomplete, unplayable, or so absurdly abstract that it strikes me as desperate cries for attention.

That said, people have all kinds of weird interests, so to each their own. I'd just prefer these absurd efforts didn't take up so much attention that they distract from artistic efforts with more to say than "look what I can do". Even some other efforts in Doom; like "Thatcher's Techbase", "Kriegsland: Blutorden", "Blades of Agony", or HDoom.

In Pure SQL [caveat in super-fast TV advert disclaimer voice: if you define “pure SQL” as including 150 lines of Python for the main game loop and input processing]

Though doing all the game state updates and rendering in SQL is impressive.