I think it's amazing to have a massive commercially successful game such as Minecraft give the fans the ability to be very liberal with what they can do with it. Now we have open-source re-implementaions that are pretty close to vanilla!
no, they don't allow it, they maybe begrudgingly tolerate it. They have a history of false-copyright striking youtube videos, and they've recently started using AI (Tracer AI) to DMCA-spray claims, some of which are obviously nonsensical.
Of course, they are fine with you making youtube videos about their game (itdraws people in) but try making a video about a bit darker topics related to the game and you can quickly find your video striked.
I even found an instance of a project like this one (a unfinished open-source MC clone which is vaguely similar but original assets and code and everything) receiving an LLM-written copyright claim based on "it looks similar and that's protected by our IP"
I'd recommend Minetest+some full game instead of a reimplementation from an older version.
I know it's not the same; but some full games for Minetest are close enough and they will run on really old machines much faster than this reimplementation.
I am always fascinated by articles that contain technical details like:
"In order to run all of these, you will need a 64 bit computer (ideally little endian, on BE you will need to use a JIT like box64 which decreases performance) with 4 or more processor cores at over 900 MHz. A minimum of 4 GB of RAM is recommended, with some trickery like zram you might get away with less but it will cause slowdown. Ideally youd want an OpenGL capable graphics card too."
Alongside text like:
"Now, click on the right facing triangle (play button"
No need to use via proxy at all. Minosoft supports 1.12.2 natively. You can just enforce that version (cuberite also supports 1.14, you can force that version too).
Why not use the popular spigot server? I use it myself, but I've got to admit I have no idea whether it's based on Mojang code or a reimplementation. Spigot supports the newest Minecraft editions, and requires a MS account, but I don't download it from Microsoft.
So is it based on the original or is it a reimplementation? It's based on CraftBukkit about which their site says:
> CraftBukkit is a modified version of the Vanilla Minecraft Server which allows it to run Bukkit plugins. The main goal of this project is to produce a server as close to Vanilla as possible,
So it's based on the original code? But it's also said to be open source. I'm confused.
Being able to play without a Microsoft account does appeal to me; the forced migration from Mojang accounts to Microsoft's shitty account system still leaves a bad taste in my mouth. Also, my son can't play with his friends because they all have Bedrock while we of course have Java.
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[ 3.1 ms ] story [ 35.2 ms ] threadOf course, they are fine with you making youtube videos about their game (itdraws people in) but try making a video about a bit darker topics related to the game and you can quickly find your video striked.
I even found an instance of a project like this one (a unfinished open-source MC clone which is vaguely similar but original assets and code and everything) receiving an LLM-written copyright claim based on "it looks similar and that's protected by our IP"
"In order to run all of these, you will need a 64 bit computer (ideally little endian, on BE you will need to use a JIT like box64 which decreases performance) with 4 or more processor cores at over 900 MHz. A minimum of 4 GB of RAM is recommended, with some trickery like zram you might get away with less but it will cause slowdown. Ideally youd want an OpenGL capable graphics card too."
Alongside text like:
"Now, click on the right facing triangle (play button"
In case anyone was wondering what this refers to, it is known as "The Flattening":
https://minecraft.wiki/w/The_Flattening
So is it based on the original or is it a reimplementation? It's based on CraftBukkit about which their site says:
> CraftBukkit is a modified version of the Vanilla Minecraft Server which allows it to run Bukkit plugins. The main goal of this project is to produce a server as close to Vanilla as possible,
So it's based on the original code? But it's also said to be open source. I'm confused.
Being able to play without a Microsoft account does appeal to me; the forced migration from Mojang accounts to Microsoft's shitty account system still leaves a bad taste in my mouth. Also, my son can't play with his friends because they all have Bedrock while we of course have Java.