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Sorry I only know the spanish community. But the last years, the gamebooks (spanish) have been revival with a lot complex and interesting things.

For example loops, like as Groundhog Day (film), the book is https://www.puntodeheroe.com/elbucle.html

Or open worlds, like as modern RPG or GTA, the book is https://jose-tamayo.itch.io/la-leyenda-okiri .

Or Elite like gamebooks, the book https://sites.google.com/view/spacegom/inicio .

Plus, there are other new mechanics in other gamebooks.

Regarding the Cycle Removal Problem. This problem is actually called Feedback Arc Set (it is a set that "hits" all "feedbacks" (i.e. cycles) with arcs, i.e., edges). Its undirected variant is called Feedback Edge Set and is actually simply Minimum Spanning Tree, i.e., a problem solvable in O(m log n) time, compared to the NP-completeness for the directed case.

While the cycle removal algorithm is a fine heuristic, it can perform arbitrarily bad.