I love the art style, and it plays super smoothly on mobile! No tutorial, but the controls are so intuitive that I didn't need one (joystick touch control that's in almost every 3D mobile game). The sense of exploration and discovery is pretty fun.
The font? The art style? The fluidity on a mobile device? It's fantastic.
I wasn't able to deliver packages but I was too mesmerized to be mad about that. Beautiful game. Kudos.
Edit: I did figure it out and completed all the deliveries. So many potential. It reminds me a bit of Sky by thatgamecompany
Edit 2: for the author, I noticed several players approached me and tried to communicate. Please explore games like Journey (thatgamecompany) to see different ways people communicate without chatting. People can help each other, veterans can guide newbies all without using words. Every time I met a player in the game back in the days, they sent me a heartfelt message.
> The fluidity on a mobile device? It's fantastic.
Said more about it here[0] already, but the game works perfectly on a foldable and takes the folding/unfolding in stride, without breaking a sweat. You can also see it on desktop by resizing your browser window to change size and aspect ratio (it's probably the same code paths handling it anyway).
Given how almost all mobile and web games I played manage to get this scenario wrong in some way, I applaud the authors for making all the right choices.
The font is really awful. Misunderstanding aesthetics from difference cultural sources to feed to people who will take them at a surface level, there's nothing of substance. It's giving [0] and it's bad vibes, nothing should aspire to this. It leads me to question every other emotional connection I might otherwise have with the experience.
> ....The fluidity on a mobile device? It's fantastic...I wasn't able to deliver packages but I was too mesmerized to be mad about that. Beautiful game. Kudos.
Love the design and concept of a tiny planet - reminds me of Super Mario Galaxy in that way. Definitely needs a tutorial or a short “How to Play” dialog or page.
Agreed with everything said here about the beauty. I found the camera controls pretty clumsy though. I played in portrait, landscape probably would work better.
I'm curious how you build something like this. I see file types in the network tab which, as a web dev, I've never worked with before. ktx2 and drc extensions, for example. I'm also seeing some wasm and threejs. Is there an engine that outputs these things or is it more of a manual process to bring everything together?
Idea for letting the player move the camera alone: Top 1/3 portion of the screen is for camera movement alone, bottom 2/3 keep as is for player movement
It could use a tutorial but this is probably the first time that I didn't care about the actual aim of the game because of how beautifully it looks and sounds. I could just run around in your little world forever and feel nice. It's really well done.
I think walking around and seeing the game is the whole point of the game. Not much traditional "game" in it. It's like Myst or Firewatch which are sometimes (derogatorily?) called "walking simulators"
Awesome game, the graphics especially were nicely made. The cel shading (iirc) went well with the art style.
Played through all missions and at the end had enough of the concept but appreciated the AOD. Especially the little bits of the environment, like the sleeping fox in the forest, were nice.
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[ 2.6 ms ] story [ 134 ms ] threadI wasn't able to deliver packages but I was too mesmerized to be mad about that. Beautiful game. Kudos.
Edit: I did figure it out and completed all the deliveries. So many potential. It reminds me a bit of Sky by thatgamecompany
Edit 2: for the author, I noticed several players approached me and tried to communicate. Please explore games like Journey (thatgamecompany) to see different ways people communicate without chatting. People can help each other, veterans can guide newbies all without using words. Every time I met a player in the game back in the days, they sent me a heartfelt message.
I do not play video games, but I played this one through till the end and wish there was more to explore.
Said more about it here[0] already, but the game works perfectly on a foldable and takes the folding/unfolding in stride, without breaking a sweat. You can also see it on desktop by resizing your browser window to change size and aspect ratio (it's probably the same code paths handling it anyway).
Given how almost all mobile and web games I played manage to get this scenario wrong in some way, I applaud the authors for making all the right choices.
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[0] - https://news.ycombinator.com/item?id=45403407
[0] https://i.redd.it/jv2yw7uqmu3e1.png
exactly, realy well made!
shrug
Can I ask the author if AI helped him with this? Is it multiplayer too?
I ask as I have been deving a webgl game for a few years
“Explore and Make Deliveries”
huge success as side project and for the CV!
Played through all missions and at the end had enough of the concept but appreciated the AOD. Especially the little bits of the environment, like the sleeping fox in the forest, were nice.