Also notable is Sensei's Library (https://senseis.xmp.net) which is a very old and unbelievably thorough wiki on everything Go. It's a cool place to browse even if you don't play.
I recently learned Go for the first time and I have played almost 50 games of 9x9 on Online Go Server so far. I’m finding it a lot of fun but it has been very humbling.
I learned chess in 7th or 8th grade and was easily able to get to about 700 Elo on chess.com after barely learning the rules, which is about the 60th percentile on the site. I only play a couple games a year now but can still hold my own against 1200 Elo opponents, which is in the 90th percentile.
I feel like I have put in just as much effort into learning Go. I bought a book and have been doing exercises. But I’m still in the 0.1 percentile on the site! (Yes, that’s not a typo.)
I’m sticking with it because it’s fun and that’s all that matters. But I definitely have a lot to learn.
Unfortunately, the early moves in the game ("Joseki") are the most important. They are also the most difficult to learn.
It is essential to study these tactics in this website... if only because they are the only "ground truth" known about Go. But for rapid improvement, the only real way forward is to play lots and lots of games to learn how the early game flows. Direction of play, which side of the board is most important and other such details.
Seems like a reasonably good tutorial in terms of layout. But just pointing out: joseki and direction of play is "more important" in terms of winning. Its just damn near impossible to teach so maybe its best for beginners to ignore this incredibly important (and difficult) subject.
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To put it in perhaps more concrete terms: playing a "tactic" position may net you +10 points across a sequence of 5 moves or so. (IE: One well placed tactical move, and ~4 followup moves may capture 5 enemy stones + 5 territory simultaneously from your opponent). However, every single early-game move is worth nearly +20 points of territory if played correctly. I'm serious.
That's why when you watch top-level Go play, there's a lot of "teleporting" across the 19x19 board, searching for the most important positions. And there is also very, very loose play and possible sacrifices / aji. (Maybe its not a true sacrifice, but you'd be willing to sacrifice if the opponent over-extends).
I became interested in learning Go recently after watching the magnificent AlphaGo movie [1] which is free on YouTube. I highly recommend giving it a watch if you haven't already.
I love Go and have played it a lot in person, but I always struggle to get games online, even on OGS. Feels like the online community is very small compared to chess (which is now my boardgame of choice, basically for this reason). Has this changed? Are there better sites now where a beginner can find matches without waiting half an hour or more?
I first learned to play Go back in university, but never got very good (it was competing with learning how to program). Many years later, shortly after the war in Ukraine started, I was looking for an activity to share with my 8-year-old son. Life was chaotic then: everyone was anxious, we were hosting a refugee lady, and I could see the stress taking a toll on him. I wanted something where it would be clear we shouldn’t be disturbed – and Go fit perfectly. We started playing, and it was fun. One of the great things about Go is its elegant handicap system, which makes it possible for players at very different levels to still enjoy a fair, challenging game.
Since then, we’ve been going to the local Go club in Warsaw, and it’s become our main hobby. We play each other almost daily, travel to tournaments (sometimes abroad), and even spend our vacations at Go summer camp.
The camp is actually a magical event. It takes place at a campsite in the middle of the Kaszuby Lake District. The conditions are spartan – you either live in a tent or a five-person cabin, and hot water is scarce. But the crowd that gathers there is incredible. Over breakfast you might get an impromptu intro to lambda calculus, in the evening you might end up in a deep philosophical conversation, or hear travel stories from far-off places, or suddenly learn way more about knitting than you thought possible. When we first went, it felt like discovering our long-lost family.
The Go community is much smaller than chess, but also far more tight-knit and welcoming. I’ve heard chess can be more cutthroat, while in Go there’s this unspoken understanding that if you drive people away, you’ll have no one left to play with.
When I travel, I like to drop in on local Go clubs. It’s always been a great experience – I especially enjoyed visiting the San Francisco Go Club in Japantown.
I play almost exclusively over the board. I prefer long, thoughtful games, and I can’t really focus the same way on a screen.
Oh, and the anime about Go, Hikaru no Go, is really good (you should watch it even if you don’t care about the game).
I've been playing Go with my spouses brother for a while. He had a lot of free time to studyGo back then, I didn't. I couldn't get a single win out of him, still I enjoyed every single game.
We rarely play anymore, I should invite him over sometime :-)
Nice to see other go players here! Here are some go resources I like that I haven’t seen mentioned yet.
1. https://gomagic.org/ , it has free and paid content, and I learned a lot here.
2. The European go journal. A nice print publication, I’ve not lived in or near the Asian countries with a stronger go history so I’ve enjoyed getting printed problems and go news.
3. The “so you want to play go” book series by Jonathon Hop. I like his writing style.
My daughter has recently become obsessed with Go and now beats me half the time. I think that's good because Go helps her slow down and think before she acts.
I apologize to hijack this a bit, but do you know of similarly accessible resources about chess? So far the stuff I found online is either nerdy or explaining the basic moves to the children.
I learnt to play Go about 15 years ago, in university—never to a particularly high level, but it was a satisfying experience nonetheless. Much like learning to play a musical instrument, it teaches perseverance, discipline, and self-restraint while also letting you have fun. Back then there were many fewer online resources in English for learning Go. These days there's also professional-level commentary in English (Michael Redmond's youtube channel is particularly good).
There was an older guy running the local club at the university, a strong player who had a passion for teaching the game. This is in a small town in quite a remote area. I later heard he had learnt Go in the 1970s, first by reading books, then by meeting Japanese fishing crews who had come to the harbour to play. We're still friends today.
Go has many proverbs which act as rules of thumb for playing well (e.g. 'hane at the head of two stones'). IMO an underrated one is 'make friends playing Go'. As great as resources like the link are, I still prefer to play in person, over a board, for this reason.
Go is a wonderful game. My older brother bought a Go set when I was a little kid and we played together. Now, 65 years later I need to give him a 9 stone handicap (I cheated by taking lessons from a South Korean Go Master and studying several books), but thanks to the wonderful handicap system, games can still be fun even when players have very different skill levels.
I randomly tried a few exercises on the linked web site - nicely done!
Off topic, but I wrote a commercial Go playing program in the late 1970s. This was a great hobby.
One thing that stood out when I tried to learn and play Go was the tempo.
I'm a chess guy, and I like to play blitz with 5+0 and bullet (format equivalent to tik tok) so games tend to be frenetic, but it's quite rare to find a Go game on those formats, they tend to have 40+ min in time. And honestly, this is a big W for Go.
I heavily dislike the auto-generated translations. They sound weird and make the website look cheap. I would rather you provided no translations and maybe let those less comfortable with English among us use their browser's auto-translate feature. Also, I'm sure there are several volunteers out there who would gladly translate this amazing resource for free.
This is nice, it's okay, but things like this have really decreased in quality and utility since Flash went away and the partial replacement of javascript took over. The old online-go "Learn Go" implemented in flash much, much better and more intuitive and interactive than this.
32 comments
[ 73.7 ms ] story [ 2066 ms ] threadPersonally, my favorite tutorial I went through was The Interactive Way to Go (https://way-to-go.gitlab.io)
Also notable is Sensei's Library (https://senseis.xmp.net) which is a very old and unbelievably thorough wiki on everything Go. It's a cool place to browse even if you don't play.
I learned chess in 7th or 8th grade and was easily able to get to about 700 Elo on chess.com after barely learning the rules, which is about the 60th percentile on the site. I only play a couple games a year now but can still hold my own against 1200 Elo opponents, which is in the 90th percentile.
I feel like I have put in just as much effort into learning Go. I bought a book and have been doing exercises. But I’m still in the 0.1 percentile on the site! (Yes, that’s not a typo.)
I’m sticking with it because it’s fun and that’s all that matters. But I definitely have a lot to learn.
https://lichess.org/learn
It is essential to study these tactics in this website... if only because they are the only "ground truth" known about Go. But for rapid improvement, the only real way forward is to play lots and lots of games to learn how the early game flows. Direction of play, which side of the board is most important and other such details.
Seems like a reasonably good tutorial in terms of layout. But just pointing out: joseki and direction of play is "more important" in terms of winning. Its just damn near impossible to teach so maybe its best for beginners to ignore this incredibly important (and difficult) subject.
---------
To put it in perhaps more concrete terms: playing a "tactic" position may net you +10 points across a sequence of 5 moves or so. (IE: One well placed tactical move, and ~4 followup moves may capture 5 enemy stones + 5 territory simultaneously from your opponent). However, every single early-game move is worth nearly +20 points of territory if played correctly. I'm serious.
That's why when you watch top-level Go play, there's a lot of "teleporting" across the 19x19 board, searching for the most important positions. And there is also very, very loose play and possible sacrifices / aji. (Maybe its not a true sacrifice, but you'd be willing to sacrifice if the opponent over-extends).
[1] https://www.youtube.com/watch?v=WXuK6gekU1Y
Since then, we’ve been going to the local Go club in Warsaw, and it’s become our main hobby. We play each other almost daily, travel to tournaments (sometimes abroad), and even spend our vacations at Go summer camp.
The camp is actually a magical event. It takes place at a campsite in the middle of the Kaszuby Lake District. The conditions are spartan – you either live in a tent or a five-person cabin, and hot water is scarce. But the crowd that gathers there is incredible. Over breakfast you might get an impromptu intro to lambda calculus, in the evening you might end up in a deep philosophical conversation, or hear travel stories from far-off places, or suddenly learn way more about knitting than you thought possible. When we first went, it felt like discovering our long-lost family.
The Go community is much smaller than chess, but also far more tight-knit and welcoming. I’ve heard chess can be more cutthroat, while in Go there’s this unspoken understanding that if you drive people away, you’ll have no one left to play with.
When I travel, I like to drop in on local Go clubs. It’s always been a great experience – I especially enjoyed visiting the San Francisco Go Club in Japantown.
I play almost exclusively over the board. I prefer long, thoughtful games, and I can’t really focus the same way on a screen.
Oh, and the anime about Go, Hikaru no Go, is really good (you should watch it even if you don’t care about the game).
I even lost the game I played with my son, teaching him the moves.
It's a great game.
We rarely play anymore, I should invite him over sometime :-)
1. https://gomagic.org/ , it has free and paid content, and I learned a lot here.
2. The European go journal. A nice print publication, I’ve not lived in or near the Asian countries with a stronger go history so I’ve enjoyed getting printed problems and go news.
3. The “so you want to play go” book series by Jonathon Hop. I like his writing style.
There was an older guy running the local club at the university, a strong player who had a passion for teaching the game. This is in a small town in quite a remote area. I later heard he had learnt Go in the 1970s, first by reading books, then by meeting Japanese fishing crews who had come to the harbour to play. We're still friends today.
Go has many proverbs which act as rules of thumb for playing well (e.g. 'hane at the head of two stones'). IMO an underrated one is 'make friends playing Go'. As great as resources like the link are, I still prefer to play in person, over a board, for this reason.
I randomly tried a few exercises on the linked web site - nicely done!
Off topic, but I wrote a commercial Go playing program in the late 1970s. This was a great hobby.
I'm a chess guy, and I like to play blitz with 5+0 and bullet (format equivalent to tik tok) so games tend to be frenetic, but it's quite rare to find a Go game on those formats, they tend to have 40+ min in time. And honestly, this is a big W for Go.
and a great anime in its own right