Ah nice for noticing d!=0 is d>0. Not sure how I missed the multiplication to get rid of the vector form; I guess I was too obsessed with the x-x trick...
I added your changes to the Shadertoy version with your HN nickname. I'll integrate it to the original later.
I saw that you used `float z;` to later use `z` instead of the constant `0.`.
You can also apply that to get a zero vector: `vec3 y;` and use `y` in place of `p-p`.
It seems that leaving the obsession behind some more can save another byte.
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What am I saying? Fine? It's freaking awesome.
I added your changes to the Shadertoy version with your HN nickname. I'll integrate it to the original later.
Thanks!
It seems that leaving the obsession behind some more can save another byte.