Excellent! I feel like Randall is getting closer to producing an actual game with his worlds and characters. I look forward to what he has in store for us in the future.
The mind boggles. How long must it have taken him to create this. It is HUGE. I have been scrolling round for about 20 minutes and still have not found an end to it.
Yay. Finally found an edge. Seen so far:
- absolutely massive cave system (not fully explored) containing a small village, amongst other things;
- massive space rocket
- satellite dish
- what appear to be raptors running through the grass - well, they had to be there somewhere, didn't they :-)
Edit: I retract this comment. Having written my own script to fetch everything within the boundaries I suggested, I found that it didn't get any that weren't already in the torrent.
Going by the other comments, I suspect this is missing some. vladoh claims there's even more stuff under the tunnels. Meanwhile, mayanksinghal points out the size of the array holding everything -- it appears north goes up to 14, and south goes down to 25; however, the images in this torrent go only as high as north 11 and south 25. (Seems everyone agrees that the east and west boundaries are 48 and 33.)
Bwahaha, upper left corner (waaaay up). I'm working at a small startup. Our business model is "taking free drinks from industry events and reselling them".
Edit: Holy shit I had no idea how huge this was! I'd pay for a massive framed poster of this thing.
I added a bookmarklet of the original code to the site- I know you're legit, but I'm always wary of encouraging people to load random external JS via a bookmarklet.
Thanks man, that's especially useful to find the Easter eggs since you can use ctrl + or - to zoom in and out and stay oriented. Between that, and using this as a map, you can pretty much check out the whole comic without getting frustrated:
http://www.wickedglitch.com/wp-content/uploads/2012/09/resul...
Click and Drag without the distraction.
put
javascript:$('img[title="Click and drag."]').hide();$('img[title="Click and drag."]').parent().css('overflow','visible');
in the url bar
Dropbox says "This account's public links are generating too much traffic and have been temporarily disabled!" so I put a backup on Cloud app: http://news.ycombinator.com/item?id=4543626
96 comments
[ 3.9 ms ] story [ 231 ms ] thread0: /* 50:72:6f:50:75:6b:65:20:69:73:20:61:77:65:73:6f:6d:65 */
Makes sense from a cheap humour perspective, but that's not what this one is about.
Going by the other comments, I suspect this is missing some. vladoh claims there's even more stuff under the tunnels. Meanwhile, mayanksinghal points out the size of the array holding everything -- it appears north goes up to 14, and south goes down to 25; however, the images in this torrent go only as high as north 11 and south 25. (Seems everyone agrees that the east and west boundaries are 48 and 33.)
https://gist.github.com/3748257
Warning: 6mb worth of files.
Edit: Github repo with all the images and the script, so that people don't need to hammer the xkcd server:
https://github.com/danielribeiro/xkcd_grab
Edit: Holy shit I had no idea how huge this was! I'd pay for a massive framed poster of this thing.
Also, really impressed. The way the tunnels on the left side met up with the Mario tunnel was pretty cool.
You mean to say that under the tunnels, that is under all of the black, there is more? And there is more stuff in the air too?
Ima kill Randall Munroe >_<
http://edc.srvs.us/1110/ seems to have a pretty complete tiling
var p =$('.map').position();prompt("Have someone run this code to see this position","$('.map').css({'left':"+p['left']+", 'top':"+p['top']+"})");
This gives you a snippet you can send to someone else to run.
---------------------------------------
Also, don't want to drag? http://www.potch.me/blog/press-and-hold.html
You have my deepest gratitude for reminding me what discovery and exploration feels like.
I added a bookmarklet of the original code to the site- I know you're legit, but I'm always wary of encouraging people to load random external JS via a bookmarklet.
EDIT: The mouse does move off the view port during drag, so its probably not that much more efficient.
Ah well, it was a momentary amusement. :)
I wonder why 11n11e and 11s11e are empty.
1/4 scale (512x512 tiles): http://edc.srvs.us/1110-quarter/
1/2 scale (1024x1024 tiles): http://edc.srvs.us/1110-half/
full size (2048x2048 tiles): http://edc.srvs.us/1110/
None of them crash Chrome on my Mac, but good luck with that...