I've never been an artist but I love 3d printing. So 5 years ago I went through the struggle of learning to use Blender. Best choice I ever made. I still struggle to understand even the most basic CAD app.
I probably spend more time for some projects in blender than I would in a proper cad environment, but it's a toolset I understand somewhat deeply now.
So far, Blender is one of the most successful open source projects I've ever worked with in the last 30 years. Even with major changes, every change has mostly been for the better. The introduction of geometry nodes completely changed my workflow a few years ago. So much room for activities after that.
Unlike any other modern software package, I have no regrets or doubt when I upgrade to the latest Blender release.
If you're on the fence about picking up Blender I highly recommend taking the deep dive.
Never piss off engineers. So many software cartels went so far in ripping off their customer base that it caused a blistering clap-back. Companies like Maya were just taking the piss with their prices effectively pricing out all but big companies. A group of talented and, let's face it, awesome people built Blender into something not only as good as Maya, but better in most ways.
also see game engines e.g Unity(complete toss pots) and the evolution of Godot.
As for why people use Microscum's products like Excel, when LibreOffice is superior is beyond me.
I have been using Blender for video editing recently, and 5.0 is going to bring compositing nodes to the sequence editor. Now all I need is automatic video stabilization.
Motion tracking been existing for a long time in Blender, couldn't you use that and move object used to display the footage opposite of the tracked motion and basically get video stabilization?
Headline is misleading, TFA says it's the last maintenance release in the 4.x series so if anything, big changes are expected in the 5.0 beta whose planned release date was two days ago as mentioned at the end. So are there any news for 5.0 yet? I loved Sketchup and sure looked forward to Blender releases over the years but it's anything but a tool for casual 3D scene modelling or level design, requiring a huge time investment for learning and keep memorizing its awkward UI.
> requiring a huge time investment for learning and keep memorizing its awkward UI.
Have you actually given Blender a serious try? You don’t actually need a huge time investment to get efficient with its basics, maybe 1-3 days with a tutorial.
When it clicks and you memorized just a handful of shortcuts, the UI is mindblowingly intuitive and consistent, pure bliss. To the point where everything else feels wrong.
And let’s be clear, the payoff here is using a fully capable professional tool of nearly infinite complexity. It’s not a toy, niche, or compromise, but widely used across the industry, up there with commercial giants.
>it's anything but a tool for casual 3D scene modelling or level design, requiring a huge time investment for learning and keep memorizing its awkward UI.
It’s a lot better than it used to be, however, your argument that’s it’s merely a casual tool is incorrect. Features films have been made with it. AAA games have used it. Your frustration is your own. Knowing 3D, I find blender extremely welcoming. Sure, it could use some more work on texture painting but it’s got grease pencil which is a god damn game changer.
Question for those conversant in blender: I'm pretty good with parametric CAD (solidworks and fusion) but have never touched Blender. I've been curious about Blender but I have no artistic or sculptural skills. I use 3D cad for both 3d printed objects and machining.
Is Blender worth learning for somebody who probably couldn't make a snake out of playdoh?
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[ 3.8 ms ] story [ 23.7 ms ] threadI probably spend more time for some projects in blender than I would in a proper cad environment, but it's a toolset I understand somewhat deeply now.
So far, Blender is one of the most successful open source projects I've ever worked with in the last 30 years. Even with major changes, every change has mostly been for the better. The introduction of geometry nodes completely changed my workflow a few years ago. So much room for activities after that.
Unlike any other modern software package, I have no regrets or doubt when I upgrade to the latest Blender release.
If you're on the fence about picking up Blender I highly recommend taking the deep dive.
also see game engines e.g Unity(complete toss pots) and the evolution of Godot.
As for why people use Microscum's products like Excel, when LibreOffice is superior is beyond me.
https://news.ycombinator.com/item?id=44571917
Motion tracking been existing for a long time in Blender, couldn't you use that and move object used to display the footage opposite of the tracked motion and basically get video stabilization?
Have you actually given Blender a serious try? You don’t actually need a huge time investment to get efficient with its basics, maybe 1-3 days with a tutorial.
When it clicks and you memorized just a handful of shortcuts, the UI is mindblowingly intuitive and consistent, pure bliss. To the point where everything else feels wrong.
And let’s be clear, the payoff here is using a fully capable professional tool of nearly infinite complexity. It’s not a toy, niche, or compromise, but widely used across the industry, up there with commercial giants.
It’s a lot better than it used to be, however, your argument that’s it’s merely a casual tool is incorrect. Features films have been made with it. AAA games have used it. Your frustration is your own. Knowing 3D, I find blender extremely welcoming. Sure, it could use some more work on texture painting but it’s got grease pencil which is a god damn game changer.
With all of the unpopular press that they get, why has history often proven C/C++ to be the right choice time and time again?
Is Blender worth learning for somebody who probably couldn't make a snake out of playdoh?