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Amazing work, I especially love that you put all of them online to view. The bumblebee is my favorite, so fuzzy
The results are incredibly clean! Feathers and flowers could be interesting.

Black text on a dark grey background is nearly unreadable - I used Reader Mode.

This looks amazing, and never thought to combine macro photography and Gaussian splatting.

I'd also like to show my gratitude for you releasing this as a free culture file! (CC BY)

I wonder if there's research into fitting gaussian splats that are dependent on focus distance? Basically as a way of modeling bokeh - you'd feed the raw, unstacked shots and get a sharp-everywhere model back.
How does it capture the reflection (the iridescence of the fly's body)? It's almost as if I can see the background through the reflection.

I would have thought that since that reflection has a different color in different directions, gaussian splat generation would have a hard time coming to a solution that satisfies all of the rays. Or at the very least, that a reflective surface would turn out muddy rather than properly reflective-looking.

Is there some clever trickery that's happening here, or am I misunderstanding something about gaussian splats?

It is remarkable that this is accomplished with relatively modest setup and effort, and the results are already great. Makes me wonder what you could get with high-end gear (e.g. 61mp sony a7rv and the new 100mm 1.4x macro) and capturing more frames. I also imagine that the web versions lose some detail to reduce size.

I presume these would look great on good vr headset?

Cool! It looks awesome. I did see some "ghost legs" on the bumblebee. How does that sort of artifact happen?
Looks amazing. Some feedback on the website - black text on a dark grey background? I had to use reader mode.
The page saturation made me think something was highlighted in the foreground that I simply couldn't see, leaving the whole page as shaded "in the background."
The interactive rotatable demos work in realtime on my phone in browser! I guess gaussian spats aren't that expensive to render then, only to compute
That wasp is one of the single most impressive pieces of computer graphics I have ever seen, and seemingly in contradiction also a fantastic piece of macro photography. The fact it renders in real time is amazing.

There was a discussion on here the other day about the PS6, and honestly were I involved in consoles/games production anymore I'd be looking seriously about how to incorporate assets like this.

Really amazing results.

I wonder if one could capture each angle in a single shot with a Lytro Illum instead of focus-stacking? Or is the output of an Illum not of sufficient resolution?

Educational visualization seems like a really good use case for GS
Very cool, unfortunately I find the 3D completely unusable on mobile. The moment I touch it in orbit mode it locks to a southern pole view and whips about like crazy however I try rotate it.
It’d be amazing to see a collab with the Exquisite Creatures Revealed artist. He preserves all kinds of insects and presents them in a way that highlights the color and iridescent effects nature offers. I was so blown away by the exhibit I went back. Artist: https://christophermarley.com/
> Unfortunately, the extremely shallow depth of field in macro photography completely throws this process off. If you feed unsharp photos into it, the resulting model will contain unsharp areas as well.

Should be possible to model the focal depth of the camera directly. But perhaps that is not done in standard software. You still want several images with different focus settings

Your fluid simulation was pretty rad.
I still don't get the point of Gaussian Splats. How are they better than triangles?
Pinhole lens + high light/long exposures to get sharp focus may help avoid some of the extra processing steps, he does mention he shot small aperture and that can cause diffraction effects and I guess that might be worse with pinhole though.