Used for example to write GTA SAMP modes. I remember writing them in Pawno IDE. The scripts would get large as I'd export positions of many objects and paste them into the scripts to spawn in game. Makes for an okey "how I started programming" story.
Oh yeah wrote thousands of lines in it. Overall awful language but many fond memories for server owners. These days I’d probably just implement a wasm runtime.
My first programming language! I used to write SA:MP gamemodes with it, and was also my gateway to the C language: it is easily embeddable and I had a lot of fun learning C while writing toy runtimes :)
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[ 4.2 ms ] story [ 46.3 ms ] thread[0] https://github.com/alliedmodders/sourcepawn
https://github.com/SciresM/gf-pawncc
Wait while I'm compiling pawn?
Lets solve the problem in pawn?
I'm writing pawn for a living?
I made a pawn program just for you?
Why.