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D2 has been around for a while (and has been posted here before) but still surprisingly unknown. It's so much better than mermaid – giving them a boost with this post!
I didn't know about D2. Mind sharing features that are better than mermaid?
D2 has a lot of merits but there’s little that sells it over PlantUML or Mermaid - I do feel like diagrams-as-code is still waiting for a killer program that makes everything else obsolete.

I’m forever chasing that dragon. In the meantime I still recommend D2 if PUML is feeling a bit stale.

I think if we could somehow use such tools to navigate large codebases visually. That would be a big plus.
Same, I spend an inordinate amount of time in mermaid, and I just can't see a reason for D2 over Mermaid especially when you can write a single Markdown doc and jump in between code, prose and diagrams as simply as

```mermaid ```

```typescript ```

I chose D2 as for our AI's "generate diagram" tool in https://zo.computer and it works quite well. I think the fact that D2 is more expressive than Mermaid is a useful property when doing AI-aided diagram generation.
Recent post on D2 (73 comments):

[1] D2 (text to diagram tool) now supports ASCII renders:

https://news.ycombinator.com/item?id=44954524

Thanks! Macroexpanded:

D2 (text to diagram tool) now supports ASCII renders - https://news.ycombinator.com/item?id=44954524 - Aug 2025 (73 comments)

D2: Declarative Diagramming – A modern language that turns text to diagrams - https://news.ycombinator.com/item?id=42033790 - Nov 2024 (7 comments)

D2 Playground - https://news.ycombinator.com/item?id=39805529 - March 2024 (34 comments)

D2: Declarative Diagramming - https://news.ycombinator.com/item?id=36224084 - June 2023 (3 comments)

Generate diagrams programmatically with D2 - https://news.ycombinator.com/item?id=34376143 - Jan 2023 (2 comments)

D2 language, open source alternative to PlantUML - https://news.ycombinator.com/item?id=34064921 - Dec 2022 (70 comments)

D2, a diagram scripting language that turns text to diagrams, is now open source - https://news.ycombinator.com/item?id=33704254 - Nov 2022 (155 comments)

D2: A new declarative language to turn text into diagrams - https://news.ycombinator.com/item?id=32652291 - Aug 2022 (126 comments)

I have been looking at things like D2 and Penrose, trying to wrap Python around them to make it a bit easier to script up diagrams based on data.

Working through the problem I realize I probably would have a better time with something like Haskell but I do think the lower the barrier to entry is for drawing up stuff with these tools the more people will reach for programmatic diagramming to help debug and explain things.

The biggest problem with most of the declarative tools like D2,dot,mermaid etc is that they tend to not really offer "declare, then tweak" workflows. You can of course generate some SVG and then tweak it in Inkscape, but sometimes you just want to move something a bit after layout, constraints be damned.

Penrose makes that easier, at the cost of ... I guess everything else being weirder and randomized.

Coauthor of D2 here. Lately I've been noodling on the idea of expanding the animation capabilities. I think out loud a bit here, and if you have thoughts, would love to hear them:

https://github.com/terrastruct/d2/discussions/2677

I'm a bit surprised at the first "cool slop" example, I'd expect a "more tangible" (by way of animation) data flow visualization to be useful rather than fluff. Though since it's not dynamic (it's not based on live data or anything), maybe that's why it'd be superfluous?
Hi Alixander! I started using D2 just a couple months ago -- the first time I had to design a system at work. I'm really happy with it -- I was amazed how easy it was to pick up.

TBH, I don't think these fancy animations are necessary. If I want to call attention to a certain box or arrow in the diagram, I would rather turn it red than have anything moving.

First of all, thanks for your work on D2, it is the coolest of them all IMHO. I would definitely use animations because management loves shiny things and if they are happy I get my salary bumped.

I have recently made a solution for dynamically codifying the network layout of AWS accounts with D2. D2 was the only solution that was allowing to render a lot of objects without having to fight the engine with tons of hints. My only complaint was/is that the sdk/d2lib was very under-documented, so initially I started off with generating text as a map before realizing that there is a better way that is barely used. It took me some time to figure out how to use the lib for the trickier parts.

This would be super useful for my project
I know this is a big request, but lately I've been using LLMs to quickly draft and showcase architecture decision. I mainly fallback to mermaid, but I am curious if d2 would be more flexible? I usually endup visualizing anyway with drawio. I am curious if there are plans on creating a more user friendly interface (mcp, or tool calling feature) with llms.
Thoughts on Animations:

* Reveal.js style declaration for "keyframe 1", declaration for "keyframe 2" and then automatic animation/transition between the two. Animation "themes" of fade in/out, pop in/out of nodes. I like the arrow "growing" theme from the article but would also see cases where I want the nodes to appear first and the arrows grow to them, and also a case where the arrow grows and the nodes appear at the end.

* Impress js zoom, movement, focus

I would like to use animations to help me communicate something or to make my point. I'm not necessarily looking to spark joy - I'd very much see that as a "nice to have" (i.e. for each or the above make the defaults pretty).

Put me in the camp of “animation is valuable even when it’s redundant information.” Guiding the eye and helping to digest information is valuable, and even the slop examples are useful in my opinion
Hi Alixander

Thanks for the good work!

I am late to the party, but let me add my grain of salt. I think animations could be a killer feature when preparing for talks. This is something I already do with a modified version of graphviz (I explain my workflow below) and d2 seems to have almost all functionalities I need to adapt it but one (the one I had to add to graphviz): hardcoding custom HTML attributes in the generated SVG for animation purposes.

Let me explain: I have been using revealjs for making slides for a while now. The way "animation" is dealt with here is really interesting: html blocks having the "fragment" class will be visited with a class "current-fragment" and "fragment-visited" one after the other. One can then play with the animation using CSS, eg, .fragment is not displayed but .fragment.current-fragment and .fragment.fragment-visited are displayed. Hence, moving through slides allows to display new content in the slides. Nothing prevents it to work on inlined svg and I can use d2 to create diagrams with nodes/edges having the fragment class and revealjs will incrementally make them appear.

I am however missing something here. Revealjs visits fragments by walking the DOM. Hence the animation depends on the order the diagram is generated in. Moreover, it is impossible to make several nodes appear together (or you need them in the same sub-diagram). Revealjs has a nice workaround: you can add a data-fragment-index attributes in your tag. Nodes will then be visited by following the fragment-index order. Being able to just add indices to the fragment in d2 would be enough to completely animate the diagram using revealjs without any overhead, by just inlining the generated svg into the slides.

I actually do that with graphviz already, where I slightly modified the source to that I can add a data-fragment-index in nodes/edges, which allows me to animate diagrams, see [1] for example for a recent animation I did for a talk.

I guess I could do this in d2 too, but since you are expressing an interest in animation, let me tell you that just being able to specify an order in which blocks are visited and that this is performed via css modification is an extremely powerful approach (you can not only make things appear/disappear, you can also change colors for highlighting or anything you can think of that is doable in css ; changing sizes is a bit of an adventure though as you may fall into inconsistent drawing). Moreover, if you use the fragment/data-fragment-index terminology, you would directly be compatible with revealjs, which could be a really nice combination (though, there are some shortcomings with revealjs regarding fragments index which is why I now use a homecooked [2], minimal version of the same idea ; like having more than one index for a block, or being forced to use numbers for index where 1a 1b 1c would be more interesting to "insert" transition between two existing ones without having to renumber).

Let me just conclude with an example. I would love to be able to write this in d2, to make the edge "CONNECT" appears and the "info" node at the first transition:

```

a: "Alice"

b: "Bob"

a -> b: "CONNECT" {

  class: "fragment",

  fragment-index: 1
}

info: "Alice and Bob are connected" {

  class: "fragment",

  fragment-index: 1
} ```

[1] https://florent.capelli.me/talks/251016-JITA/#/103

[2] https://github.com/fcapelli/monoski/

Looking at the syntax, I wonder how close one could get to it in a "normal" programming language.

    x -> y: hello world

    declares a connection between two
    shapes, x and y, with the label,
    hello world
When I read this, I see this Python line in my mind:

    connect('x', 'y', 'hello world')
This is of course a lot longer. The reason is that D2 seems to rather use operators than functions. So another approach could be

    'x' * 'y' + 'hello world'
This would be possible to implement if the language supports overloading the __add__ and __mul__ functions of the str class. Python does not support it though. So I guess one would have to put at least one instance of a custom class into the mix. Say 'scene', then one might be able to achieve the above with this line:

    scene + 'x' * 'y' + 'hello world'
Meaning "Put a connection between x and y with label 'hello world' into the scene".

Hmm.. also not very close to the D2 syntax. So a DSL for diagrams seems to be warranted.

If you are okay with the edges going from right to left instead of left to right, you can do it like this in Python:

    def main():
        a, b, c = Node("a"), Node("b"), Node("c")

        edges = [
            a <- b | "first edge",
            b <- c | "second edge",
            c <- a | "third edge",
        ]

        print("Edges:")
        for edge in edges:
            print(edge)

    class Node:
        def __init__(self, name):
            self.name = name

        def __lt__(self, other):
            return Edge(self, other)

        def __neg__(self):
            return self

        def __or__(self, label):
            self.label = label
            return self

    class Edge:
        def __init__(self, a, b):
            self.a = a
            self.b = b

        def __repr__(self):
            return f"{self.a.name} <- {self.b.name}: {self.b.label}"

    main()
It works like this:

The '-' sign is interpreted as a unary minus, which is simply discarded.

The '<' symbol is handled by the '__lt__' overload of the Node class.

The '|' operator has precedence over '<' in Python, so the edge label is stored in the right-hand side node.

That being said, I will haunt you if you actually use this in production.

Love d2, using it for years. I use it whenever someone asks me to create a visualisation. And I regularly tell people about d2 trying to push it internally haha

Enterprise is way too expensive though. And I can't natively render it anywhere. So I'm limited to only personal use.

3000usd / year for a single TALA license is... Well, not justifiable. And I'm not sure how much d2 studio is on top...

I'd love to test TALA though, but even the personal license at 120usd is steep for drawing some stuff.

Just giving a helm chart or system description to an llm and having it one shot a perfect diagram which code I can easily view and edit is also a big gamechanger for me

Sucks to not have it just render natively anywhere, I think confluence cloud can do it. But I think the add on is a paid addon.

I'm the main author of https://github.com/purpleidea/mgmt/ and we use a lot of graphs. (Mostly DAG's actually.)

In particular we'll have a DAG and then add nodes and edges to it, and then remove some and so on... It would be nice to visualize these changes. We currently use graphviz, but it's not "stable" so a diagram jumps around a lot when we look at snapshot to snapshot...

If (1) we could guarantee some kind of stability and (2) if we could even animate the transitions, that would be incredibly useful for visualization.

If this is possible, I'd love to hear about it!

Put d2 watch on a file, replace the file step by step from a script.

It's a hack but might be good enough.

I just want prettier default diagrams in d2, the default theme (and other ones) is a hard sell to orgs where management isn't technical. Something similar to the Obsidian diagram theme
I love D2; I just wish ELK were the default layout engine; it is extremely rare that Dagre does a better job than ELK, and it took me a while using D2 before I discovered the layout-engine property.
[dead]
Can somebody ELI5 why this needs to exist vs graphviz? It looks very similar to dot.