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Like it. Especially the how to use it and when to use it guidance.
seems like an unintuitive idea that could have only come from someone infected by react/vercel. The natural way that most would think about this is just write go in a go file and have an import attribute or macro
Hah. Back in the day I wrote a plugin to convert Lua files into a module that ran via one of the JS lua vms. Good fun.
funny but this is going to become extremely popular.
Cool hack, just use JavaScript.
How big is it? Is it smaller than imagemagick wasm?
we need to go deeper
Have the Go run some SQL queries on a local SQLite DB.

Read out a JavaScript string, execute that...

Now this is podracing

Beautiful. Minor feedback: rather than having a "use golang" directive, just allow imports of .go files. This is more idiomatic for JS bundlers.
Definitely not a minor feedback, there's no reason to write go in a .js file. Vite/rollup are perfectly able to "load" certain file types and parse them however you like.
That would also avoid the problem with this syntax, that it's not a valid Go file (it doesn't start with `package ...` and I don't think a bare top-level string is valid), which lots of editors will be pretty unhappy about.
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Looks interesting and good use case for introducing folks to extending web apps with WASM functionality.

Used a similar technique using tinygo wasm builds (without Vite ofcourse) on toy project where WASM based functionality acted as a fallback if the API wasn't available or user was offline - found it an interesting pattern.

Just be careful with this backend-code-in-frontend stuff. If it's needed for some computationally expensive logic that is logically client side, then fine. But be wary of letting the client dictate business rules and having open-for-anything APIs (GraphQL is particularly prone to this).

I've seen teams do this in the wild more than once.

REST is the solution to this but it's reduced to JSON RPC over HTTP nowadays.
If we're talking about a HTML server (a REST API) then I agree, but if it is a choice between JSON REST and JSON RPC, I'd take JSON RPC any day to be honest with you.

a REST API needs to be descriptive enough and have a wide enough contract with the client that the response can modify the behaviour of the client so as to deal with any multitude of situations going on with the server. This works great if the response is HTML and the client is a browser, as the HTML dictates where and how to interact with the server (e.g. a link is a GET request to XYZ, followed by a page load). For JSON REST to meet that bar one needs JSON+HATEOAS, and having worked on a project that tried that, let me tell you that there is HATE aplenty to be found in trying to make that work.

So if we abandon the strict notion of what REST is, then what does JSON REST mean? In my experience, its been a lot of arguing over what paths and methods and resources to use, which at best are a waste of time (because no one is going to see the choice, its just whatever your JS lib is going to call and your backend is going to return) and at worse it puts bad constraints on how the backend is modeled by forcing one to do it in terms of Resources for ones REST API to work effectively.

In my opinion, its much better to use an RPC API which simply describes API "functions". These APIs can work over any number of actual db resources (and sometimes none) and importantly, leave you the time and the freedom to model your backend in terms of business rules and not "RESTful" norms.

Well, the "Is this a good idea?" section in the README already addresses the issue.
it's not backend code, it generates wasm that runs in the browser.
I'm guessing this only works on back end? If yes, then why not just write the back end in Go if you're so fond of the language? It's not like Golang lacks the libraries to do web stuff. Would it be like some shop that is all React, Angular, or some other?
Unironically a really cool use of wasm. Might use this on my personal site lmao
I would rather instantiate wasm module myself and have a build step to compile .go file. This way both JS and Go tooling would work.
I was playing around with WASM and WebGL a few years ago to see if it could be used to increase JS performance on certain computationally heavy tasks. I might be misremembering but if I recall correctly the answer was generally always no because of the overheads involved in JS -> WASM -> JS.

Additionally JIT optimisations means that even if you're doing very computationally heavy tasks unless they're one-offs or have a significant amount of computational variance JavaScript is surprisingly performant.

So unless you need to compute something for several seconds and it's done as a one-off typically there will be very little (if any) gain in trying to squeeze out a bit of additional performance in this way.

However this is all off the top of my head and from my own experimentation several years back. Someone please correct me if I'm wrong.

> Scientific computing where you already have Go code

This is a really cool project and I must admit that and I am on the side as well also asking for something similar to your project for julia since that has one of the highest focus on scientific computing. I would like it if you could create something similar to this but for julia as well, it shall be really cool.

Now coming back to my main point, my question is that what if the scientific computing project is too complicated and might require on features which shall not be available on tinygo as from what I remember, tinygo and go aren't 1:1 compatible

How much impact could it have though, like I am basically asking about the state of tinygo really and if it could do the scientific thing as accurately as you describe it but still a great project nonetheless. Kudos.