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I was knee-deep in the flash animation scene through the late 90s early 00s, and I don't remember anyone calling anyone 'Flashers'. China-only I suppose.

I did think Stick Death came out before Xiao Xiao?

That's spooky, we were literally just talking about stickdeath in the office and then this shows up.
SFDT was the first online community I was a part of. It was a special time on the early internet. I feel so lucky to have been a very small part of it.
Woah, this brought back memories. Like that one flash game where you played a stickman hitman.
Xiao Xiao and Ninjai *chef's kiss*
I loved the xiao xiao series. They were amazing.
Yep. StickDeath was the shit.
i was OBSSESSSED with this growing up. i had no idea about the origin or real name or that it was chinese origin. incredible. thanks to whoever found and submitted this
I added ELIZA to shittalk for a statistical ML model to play bouts on 'stickfight' PVP game around 2000. :)
Ah man, these are some awesome memories! Hot damn I liked these when I was a kid! I was first introduced to them on a LAN party. We would pass these kinds of things to eachother between CS 1.5 matches (VLC can play any file format!)

I remember towards the end of my lan party going days, these sick fights were finally outdone by the much more advanced Killer Bean.

Just a bean, trying to get some sleep.

Those were the days

Stick figures still fight to this day! Go check out hyunsdojo
Ah, XiaoXiao. Under the amazingly named `E:\Storage\Old\Fun\old\XiaoXiao` I have fight (xiaoxiao1).avi, XiaoXiao_City_Plaza.swf, and xiaoxiao2.swf - xiaoxiao9.swf
I used to make animations with https://pivotanimator.net/ a lot as a kid, trying to make fight scenes like these. A sort of related thing is ToriBash, which is kind of a multiplayer 3D animation game where you fight each other by making decisions on which muscles to contract at each time interval.

Loved this stuff so much. I miss my summers off from school, where I would never think of a day gone as time "spent".

I was just about to make the same comment! I never remembered the name of this software. Thank you so much for posting it!
if you liked toribash, also check out Your Only Move Is Hustle (or YOMI hustle) which is similarly 'turn based' but in 2d. Closest thing I've found to playable Xiao Xiao.
I still have a bunch of .piv files on a CD backup I burned on my PC right before I switched to an iMac G5 in the summer of 2007. I should fire Pivot again and reminisce. If I recall correctly, they were absolutely crude and incredibly poorly done.
Toribash is awesome! I last checked it a year ago but it was still alive then [1]. Worth checking out still. People who were great at it back in the day were legitimately doing dark arts with the tools the game came with. I wonder if we'll have an era of appreciation and rediscovery for pre-AI software.

[1] - https://www.toribash.com/

I remember spending hours and hours on pivot and forums like droidz.org which used to host animations, models, and forums. I even remember learning about "easing" and different "levels" of animation and collabs as showcased on darkdemon.org[1]

[1] https://www.youtube.com/watch?v=vkqDoAYKG4A

This unlocked some good memories that have been sitting latent for probably 15 years or so.
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Macromedia Flash had probably the best UX of all the programs ever created. It all goes downhill from there.
These animations got me into Flash and soon after into programming thanks to ActionScript, one copycat music video that maybe made even stronger impression in teenage me was a sad adult-themed music video from 2004, I just found ii after looking online for a bit: I love death - Lodger (Finnish band) https://m.youtube.com/watch?v=BoFQV4jXun4
what a trip down memory lane.

for some extra nostalgia, check out "one finger death punch 2" game (and its prequel). i bet it's sort of an homage to those animations.

I remember a “choose your own story” stick figure Flash app, called Time to Die (I believe), where the “protagonist” was a condemned convict, used as target practice by scientists.

You could pick weapons used by the scientists. In most, he’d just get blown away, but in one scenario, he grabs the gun, and kills everyone in the facility.

Not sure if it was this guy, or was just inspired by him.

This unlocked memories I forgot I had. Not only playing these games, but Flash introduced me to gamedev. I can clearly remember struggling in Actionscript, trying to get collision detection and resolution working. I never got it to work properly lol.

By the way, if anyone wants to relive some old flash games/movies, there is https://ruffle.rs/, an open source Flash implementation. It's great!

Honestly happy memories of Actionscript 3 are a big factor in how easily I cozied up to TypeScript.
the Xiao Xiao Flash series were amazing. I always wondered when someone would come up with a beat'em-up game with that style. Simple, fast-paced, lots of free movement and use of tools/weapons.
I grew up learning Flash and started my love for programming due to ActionScript 2 then 3, is there anything like this today I am looking for something for my 10 year old daughter.
> It was the era when a major company could brush off the bad PR that comes with copying a major online artist. Is it believable that no one involved in the Nike ads had seen Xiao Xiao? Not really — it was popular with young people worldwide. Yet Zhu was new media at a time when old media ruled. What could he do?

This doesn't make any sense. From earlier in the same article:

> Zhu didn’t invent violent stickman animations. In the ‘90s, the Western site Stick Figure Death Theatre hosted exactly what its name implied. But Xiao Xiao, and its mix of Jackie Chan with Jet Li with The Matrix, perfected the idea.

> Either way, it was Xiao Xiao that made “stick fights” massive online. Clones were rampant — even Stick Figure Death Theatre had them. As one paper reported in 2002:

>> The Web’s legions of part-time Flash animators have begun producing their own copies of Xiao Xiao — so many, in fact, that there’s a whole portal dedicated to them. Stick Figure Death Theatre ... has so many stick man knockoffs, you have to wonder why Zhu doesn’t just give up.

If we assume that people at Nike were familiar with Xiao Xiao... and that they were also familiar with the mountains of similar material, what are we saying they did wrong?