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That's awesome improvement!
Great stuff!

But, I’m afraid it will actually lead to even more heavily templated C++ in a rebound effect!

>Modern C++ codebases — from browsers to GPU frameworks — rely heavily on templates, and that often means massive abstract syntax trees.

Symptom of a symptom. Templates are abhorrent abominations. However, there’s no way to do generics without them. It just becomes a hairball mess at compile time… kudos for alleviating some of the pain in waiting.

Optimizations that require changes to data flow are some of the trickiest to get through. Even when the benefits are great, it will feel like a loss to some to take something away to make everything faster. Is this really worth it?