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I think there is some problem loading CSS for this site. Could be my current network though...

edit: you might need to auth yourself as human to cloudflare on blender.org for the site to display correctly.

If there are contributors to Blender from the industry, who are they? It's easy to understand how big tech can be contributing to Linux, data processing pipelines, web frameworks, compilers etc. but it's harder to see who has both the skills and incentives for design tools. Maybe some game studios have the necessary slack?
I'm quite interested in the academic research aspect, especially since our computational geometry group uses or plans on using Blender. However, I'm unclear about the details of this announcement. Is it related to funding opportunities or suggesting experimental features?
What's the label "requires funding and stakeholders". I can't see any explanation of that in the announcement
Essentially that someone needs to get involved that wants it/uses it and is also willing to pay for it.
It sounds like they're doing their own version of the experimental build thing that's long been popular in the Blender community. That's a good thing.
Not sure if I understood correctly. Can we as individuals contribute to any of these projects?
I wonder if any of the Rendering Light Transport work includes work towards a spectral renderer.