I have been learning about and trying LLM/SLM and other things that could be used to enhance RPG elements and replayability of games, and wanted to give RimWorld a try because creating my own ecosystem in Unity was pretty hard work for a sideproject.
How will the llm-driven systems coordinate with RimWorld’s existing AI and job scheduler without causing performance issues? won’t the AI system you’re planning to implement end up being too slow?
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