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MUDs taught about the real world from the confines of my bedroom. As a teenager I was giving responsibility through my guild and had to negotiate with adults from all around the world.

My main MUD was Discworld MUD which was started in 1991. I can't describe the excitement I felt on finding a game where the world continued when I was offline. Where I could go to make friends with the thrill of also making enemies.

It was the perfect place to escape to, which taught me about addiction and many aspects of myself.

My character is still alive after 20 something years and if I feel like logging in I'm sure there will be friendly faces who remember me.

anyone interested in building a MUD today should check out the Evennia engine and come visit us on Discord!

(https://discord.gg/3ZTt4sJ6)

I would try my hand at building a MUD but I don't have a solution for the hard problem of getting people to play it.
Is there any good book/documentary/longform article on MUDs you could recommend?
I was struggling with first year CS and made the decision to check out for a bit and build something - I decided to build a MUD and used this[0] book for ideas. MUDs expose you to a huge cross section of the CS curriculum (or what we were learning at the time) - simple data structures, sockets, network protocols, threading, parsers and data serialization to name a few. Most of my CS classes were on easy mode from that point.

I might be screaming into the void here, but if you're new, and contemplating a project to add to your resume, please don't build another React todos app. You're better than that.

0: https://www.goodreads.com/book/show/927128.MUD_Game_Programm...

MUDs would work great inside WhatsApp. I'm surprised I have not seen any, nor have my friends tried to get me to any (if they exist).
You need a scriptable client though.
Harry says: What are you waiting for?
WoTMUD taught me to type fast.