Been waiting for this post since I saw your tweet on it, Taha. Really impressive work. I'm currently working on a similar setup for U3D, so we can ditch the editor and focus on the engine itself.
It's a shame Blender doesn't support C++ plugins natively, without having to do a custom build.
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[ 4.2 ms ] story [ 45.4 ms ] threadIt's a shame Blender doesn't support C++ plugins natively, without having to do a custom build.
That's a feature, not a bug.