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This post got me curious about how the term DHTML died so quickly. Apparently we hit peak DHTML in 2001, according to Google Ngram Viewer.
Such an interesting bubble of time. JavaScript, CSS and the ability to modify the DOM… but no AJAX requests. I remember using iframes to load remote content. What a mess.
It still irks me when people call pages with JavaScript on "static", when they're clearly dynamic.
Trip down memory lane, I just remembered the sadness I felt when I finished the level where you have to use blockers to guide the descent but when all the lemmings are saved, you have to self destruct the blockers to win.
Coming from an era of tiles and sprites, Lemmings was exciting because it had real destructible terrain. The game action happens in its pixel buffer, and every little speck of dirt can make a difference to how the characters behave.

When I saw this adaptation back in 2004, I was amazed because the web didn't even HAVE an API for its pixel buffer; the canvas element didn't arrive until a year later! All the destructible/buildable terrain here is faked out with stacked `img` elements. They had to simulate a simple form of graphics with a more complex one, because that's all the platform made available.

It's very good.