Show HN: I over-engineered a dingbats style puzzle game with AI agents (thingbat.today)
i wanted to play it enough to build it - but i quickly realised it's not very fun to play your own puzzles.
so i built a complex, ai agent flow to autonomously spoon feed me puzzles, they were a mix of:
1. incredibly obvious (e.g. answer written straight in plain text) 2. completely incomprehensible (e.g. no idea how you could get the answer from the image)
so i "improved" the system by adding more agents to check the work of the agents and rate the subtlety and solvability of puzzles using a range of complex heuristics.
which worked well since it filtered out 100% of the ai generated puzzles, then i added some feedback loops from these agents to the puzzle generation agent...
which made it very expensive to run.
then, a friend of mine told me how much he also loves these types of puzzles, so we deleted (most) of the ai agents - and we use more basic tooling to set each-other puzzles each day.
have fun.
footnote: [1] the dailydingbats IG is pretty good though, check it out if you like dingbats
1 comment
[ 3.4 ms ] story [ 9.8 ms ] threadSame with cryptic crosswords, not very good. Sure there's some strategy that would work like providing some tactics to use.