Show HN: Physically Based Shading Dojo in WebGL2 (gnikoloff.github.io) 1 points by georginikolov 7mo ago ↗ HN
[–] georginikolov 7mo ago ↗ WebGL 2.0 physically-based renderer featuring IBL with environment map convolution, HDR tone mapping, analytical lights, and the metallic-roughness PBR workflow. Implementation based on LearnOpenGL's PBR theory.
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