17 comments

[ 1.9 ms ] story [ 41.9 ms ] thread
This formatting is more intuitive to me.

  L1 cache reference                   2,000,000,000 ops/sec
  L2 cache reference                   333,333,333 ops/sec
  Branch mispredict                    200,000,000 ops/sec
  Mutex lock/unlock (uncontended)      66,666,667 ops/sec
  Main memory reference                20,000,000 ops/sec
  Compress 1K bytes with Snappy        1,000,000 ops/sec
  Read 4KB from SSD                    50,000 ops/sec
  Round trip within same datacenter    20,000 ops/sec
  Read 1MB sequentially from memory    15,625 ops/sec
  Read 1MB over 100 Gbps network       10,000 ops/sec
  Read 1MB from SSD                    1,000 ops/sec
  Disk seek                            200 ops/sec
  Read 1MB sequentially from disk      100 ops/sec
  Send packet CA->Netherlands->CA      7 ops/sec
The reason why that formatting is not used is because it’s not useful nor true. The table in the article is far more relevant to the person optimizing things. How many of those I can hypothetically execute per second is a data point for the marketing team. Everyone else is beholden to real world data sets and data reads and fetches that are widely distributed in terms of timing.
Your version only describes what happens if you do the operations serially, though. For example, a consumer SSD can do a million (or more) operations in a second not 50K, and you can send a lot more than 7 total packets between CA and the Netherlands in a second, but to do either of those you need to take advantage of parallelism.

If the reciprocal numbers are more intuitive for you you can still say an L1 cache reference takes 1/2,000,000,000 sec. It's "ops/sec" that makes it look like it's a throughput.

An interesting thing about the latency numbers is they mostly don't vary with scale, whereas something like the total throughput with your SSD or the Internet depends on the size of your storage or network setups, respectively. And aggregate CPU throughput varies with core count, for example.

I do think it's still interesting to think about throughputs (and other things like capacities) of a "reference deployment": that can affect architectural things like "can I do this in RAM?", "can I do this on one box?", "what optimizations do I need to fix potential bottlenecks in XYZ?", "is resource X or Y scarcer?" and so on. That was kind of done in "The Datacenter as a Computer" (https://pages.cs.wisc.edu/~shivaram/cs744-readings/dc-comput... and https://books.google.com/books?id=Td51DwAAQBAJ&pg=PA72#v=one... ) with a machine, rack, and cluster as the units. That diagram is about the storage hierarchy and doesn't mention compute, and a lot has improved since 2018, but an expanded table like that is still seems like an interesting tool for engineering a system.

> Your version only describes what happens if you do the operations serially, though

and that's what the intuition should be based on, because serial problems sadly exist and a lot of common wisdom suddenly disappear when confronted to one.

I prefer a different encoding: cycles/op

Both ops/sec and sec/op vary on clock rate, and clock rate varies across machines, and along the execution time of your program.

AFAIK, Cycles (a la _rdtsc) is as close as you can get to a stable performance measurement for an operation. You can compare it on chips with different clock rates and architectures, and derive meaningful insight. The same cannot be said for op/sec or sec/op.

Your suggestion confuses latency and throughput. So it isn't correct.

For example, a modern CPU will be able to execute other instructions while waiting for a cache miss, and will also be able to have multiple cache loads in flight at once (especially for caches shared between cores).

Main memory is asynchronous too, so multiple loads might be in flight, per memory channel. Same goes for all the other layers here (multiple SSD transactions in flight at once, multiple network requests, etc)

Approximately everything in modern computers is async at the hardware level, often with multiple units handling the execution of the "thing". All the way from the network and SSD to the ALUs (arithmetic logic unit) in the CPU.

Modern CPUs are pipelined (and have been since the mid to late 90s), so they will be executing one instruction, decoding the next instruction and retiring (writing out the result of) the previous instruction all at once. But real pipelines have way more than the 3 basic stages I just listed. And they can reorder, do things in parallel, etc.

I’ve seen this list many many times and I’m always surprised it doesn’t include registers.
Some of this can be reduced to a trivial form, which is to say practiced in reality on a reasonable scale, by getting your hands on a microcontroller. Not RTOS or Linux or any of that, but just a microcontroller without an OS, and learning it and learning its internal fetching architecture and getting comfortable with timings, and seeing how the latency numbers go up when you introduce external memory such as SD Cards and the like. Knowing to read the assembly printout and see how the instruction cycles add up in the pipeline is also good, because at least you know what is happening. It will then make it much easier to apply the same careful mentality to this which is ultimately what this whole optimization game is about - optimizing where time is spent with what data. Otherwise, someone telling you so-and-so takes nanoseconds or microseconds will be alien to you because you wouldn’t normally be exposed to an environment where you regularly count in clock cycles. So consider this a learning opportunity.
Just be careful not to blindly apply the same techniques to a mobile or desktop class CPU or above.

A lot of code can be pessimized by golfing instruction counts, hurting instruction-level parallelism and microcode optimizations by introducing false data dependencies.

Compilers outperform humans here almost all the time.

(comment deleted)
Wonderful article. I wish more people had this pragmatic approach when thinking about performance
I actually wish the audience to take the opposite, or perhaps a more balanced view. Being pragmatic is like taking an extreme view and as much as this article is a great resource, and contains some legit advice otherwise difficult to find elsewhere in such a concise form, folks need to be aware that this advice is what Google found for their unfathomable scale codebase to gain some real world benefits.

The things this article is describing are more nuanced than just "think about the performance sooner than latter". I say this as someone who does these kind of optimizations for a living and all too often I see teams wasting time trying to micro-optimize codepaths which by the end of the day do not provide any real demonstrable value.

And this is a real trap you can get into really easily if you read this article as a general wisdom, which is not.

I wish Google would open source their gtl library. Similar utilities exist elsewhere but not in the same consistent quality and well-integrated package.

I particularly like the “what to do for flat profiles” ad “protobuf tips” sections. Similar advice distilled to this level is difficult to find elsewhere.

Interesting that the blog only runs until 2023. Have they been absorbed by AI, Rust, or both?

I think I'd rather be eaten by a giant crustacean than work on AI.

The HN title here is currently “Performance Hints (2023)”, but this was only published externally recently (2025). (See e.g. https://x.com/JeffDean/status/2002089534188892256 announcing it.) And of course 2023 is when the document was first created, but much of the content is more recent than that. So IMO it's a bit misleading to put "(2023)" in the title.
(Ok, we've belatedly taken 2023 out of the title now)
Really helps to have all this good info in one page. I often find myself focusing on few aspects here while ignoring the rest. Definitely saved to remind myself that there is a lot more to performance that the few tricks I know.