It’s a tool born out of my own frustration with "heavy" HR suites. I’m convinced that frequency beats depth when it comes to team health, so I built a 30-second weekly pulse to track sentiment and operational friction.
Polishing my website (https://dvsj.in) and building a PRM for myself (CRM, but personal). I have a _very_ bad memory unfortunately!
[Request for help]
I'm also building a Mac app that helps automate frequent actions. Eg:
1. Open a URL in a browser, switch to tab if it exists already
2. Open a bunch of apps (VSCode project, Slack, Github on web)
3. Copy last error stack trace from Chrome
4. Open VSCode, switch to the terminal where Claude Code is opened
1, 2 are trivial with AppleScript.
How would you approach 3, 4?
A browser extension and a VSCode extension that communicates with the Mac app might work, but wouldn't scale for more apps (and is a maintenance nightmare)
It looks inside each file to see what it’s about, then moves it to the right folder for you.
Everything happens on your Mac, so nothing leaves your computer. No clouds, no servers.
It works in 50 languages (including English, German, French, Spanish, Swedish) and with images (OCR and object recognition), PDFs, Microsoft Office, ePubs, text, Markdown, and many other file types.
For messy folders anywhere on the Mac, Floxtop can help.
Built "Kirby Sky Jumpers" with my two kids just yesterday. It's a 2 player jumping game where you collect stars and bounce off clouds to rack up the highest score before time runs out.
Players manage an energy bar to jump, land on clouds for super bounces, and you can throw bombs at each other to steal points and cause chaos. Vanilla HTML/CSS/JS, no dependencies, ~1000 lines in a single file.
The kids designed the characters (Kirby and Kee Kee) and we had a blast playtesting together... tweaking cloud bounce physics, adding a tie screen for when scores match, bumping bombs from 3 to 5. Kid-driven game design is so much fun.
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[ 4.4 ms ] story [ 19.2 ms ] threadIt’s a tool born out of my own frustration with "heavy" HR suites. I’m convinced that frequency beats depth when it comes to team health, so I built a 30-second weekly pulse to track sentiment and operational friction.
[Request for help]
I'm also building a Mac app that helps automate frequent actions. Eg: 1. Open a URL in a browser, switch to tab if it exists already 2. Open a bunch of apps (VSCode project, Slack, Github on web) 3. Copy last error stack trace from Chrome 4. Open VSCode, switch to the terminal where Claude Code is opened
1, 2 are trivial with AppleScript.
How would you approach 3, 4? A browser extension and a VSCode extension that communicates with the Mac app might work, but wouldn't scale for more apps (and is a maintenance nightmare)
It looks inside each file to see what it’s about, then moves it to the right folder for you.
Everything happens on your Mac, so nothing leaves your computer. No clouds, no servers.
It works in 50 languages (including English, German, French, Spanish, Swedish) and with images (OCR and object recognition), PDFs, Microsoft Office, ePubs, text, Markdown, and many other file types.
For messy folders anywhere on the Mac, Floxtop can help.
Also I plan to build other fun mini-projects and write a couple of blog posts currently sleeping in my backlog.
Players manage an energy bar to jump, land on clouds for super bounces, and you can throw bombs at each other to steal points and cause chaos. Vanilla HTML/CSS/JS, no dependencies, ~1000 lines in a single file.
The kids designed the characters (Kirby and Kee Kee) and we had a blast playtesting together... tweaking cloud bounce physics, adding a tie screen for when scores match, bumping bombs from 3 to 5. Kid-driven game design is so much fun.
Try it here: https://kirby-sky-jumpers.mfelixstudio.workers.dev
Controls: WASD + L-Shift (P1) / Arrows + R-Shift (P2)
Please give us some feedback on how to improve!