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A game where each cyclist is a mini neural network, and they try to figure out an optimal strategy.
I like this a lot.

Trying to understand: so there is a single layer between the inputs and the output? And the inputs are all computed…

Interesting that there is (I assume a running) average 100m gradient and a separate 1000m gradient. I suppose so brains can differentiate between brief climbs/descents and longer climbs/descents.

Wondering now about an input for "Less than 100m to finish" to allow for last second sprinting. Or "Rider approaching behind within 10m".

Wouldn't the race progress > 0.9 be a good enough input?
I'd love to know what I'm looking at. The description doesn't really help me understand how/why/what it means as the numbers are change.