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Loading might take a bit longer than usual due to high traffic. Be patient. Thank you.
Seems to handle the traffic pretty well. Right now the game is poorly explained so it's hard to tell if it's any fun, but it seems like it could be good.

To the dev: Why 8 canvases? Did you find that you get better performance that way?

Also, putting level 13 enemies right near the starting area seems like a really poor idea. You should add a level indicator.

Actually I did some testing and 8 canvases seemed to be the fastest for this kind of gameplay. Using some buffering/etc.

Will change the map a bit ;)

Not the dev, but multiple canvases can improve performance by reducing redraws. This is best used with scenes with small moving sprites over a large mostly-static background (like the submission).
pretty fun game Similar to Runescape in concept
Hehe, port 1337. Nice.

How long did it take you to make this game?

Why are you storing user name and password as plain text in browser local storage? Isn't that a security issue if someone else uses that same browser.
indeed, thanks for reporting, will fix it in the next version
you should probably scale (the canvas function) the game a bit better. Get window.innerHeight and scale the game to fill the full height, rather than sticking to the small window. Or is this because of performance reasons?
you can choose the game window size from the settings (top left ico), it is because of the performance reasons
Is there a reason for hosting on port 1337? (Aside from the leet-factor)

I'm behind the corporate firewall so port 1337 is naturally blocked.. :(

and we are back after ISP maintenance