I had a crappy computer with crappy internet back in the day. I didn't play Aardwolf, but I played another mud called Alter Aeon. I still have fond memory of it and check back in every few years.
I played Aardwolf briefly but I mostly stuck to a nightmare/LP MUD that is still around but essentially empty. I learned to code (which ended up being a gateway to C/C++), grief, and be compassionate to new players.
I used to play MUDs in my youth - first PaderMUD/Xyllomer, then GEAS. I could already feel that the genre was declining past 2000. With less time on my hand there was a point I'd have to retire anyway, but horrible code changes made by random hobbyists put in charge of both MUDs also contributed to the feeling I had to quit sooner rather than later. Both MUDs also tampered (aka nerfed/ruined/changed) the way how 'who' works (find out who else was currently playing; GEAS specifically first took away the ability to find out who was playing at all whatsoever at the same time, thanks to PO Allalltar becoming the new surrogate admin after the original admin-team was mostly gone, and then did a partial restoration after players complained but not a full restoration - but in fairness, if it would not have been that nerf it would have been any other game-breaking zero-discussed code change by whoever was suddenly the new head admin in town).
Nonetheless I encourage people to keep the genre alive. MUDs probably peaked in the 1990s.
And be sure to check out MUME (Multi Users in Middle Earth) as well! It has a graphical map that shows your location while you navigate the world of Middle Earth and join the epic battle (PK) between the free peoples of Arda and Sauron's minions.
I was raised on the internet and spent so much time playing MUDs which then got me to want to create my own and learn to code. I played Abandoned Reality http://abandoned.org/ and it was such an amazing experience learning to write and play pretend. My wife and I met playing Abandoned Reality and turned out only lived 45 minutes away from each other.
I hope a few people try it out and get hooked because of your post.
I used to play Aardwolf almost 27 years ago when its address was wolf.mudservices.com 4000.
It was marvelous, and I have my many magical multiplayer moments with MUD which I wasn’t able to experience with MMORPGs or other modern multiplayer games. They are a lot of fun too, but MUD was something else.
I got banned from Aardwolf in early 2000’s because my friend and I couldn’t prove that we were separate individuals connecting from the same modem. They had asked us to count simultaneously in different orders and we had failed the test. We went back to Counter-Strike.
I got into programming through MUDs, have the fondest memories of those times and deeply appreciate their role in my life. I ran up a giant AOL bill playing Dragon's Gate that I had to work off by doing data entry that helped me understand the basics of computing, and then using that knowledge to create so many scripts and highlights in Rapscallion MUD client. After that, I realized I could make more things and never stopped. What a great time. I remember being online when the MUD I played reached their maximum number of concurrent players - 340 - and thinking that the world was so big. Crazy to think about online gaming today.
I love MUDs, they got me real experience coding and typing when I was 12 years old and I never stopped. I actually maintain the MUD I played as a kid now (up since 1992!) though we have very few players these days.
I have been (extremely slowly) migrating the Diku codebase to Swift, I hope to complete that and ship it this way someday (I've been too scared to ship these changes, though they work locally just fine). Maybe when I retire!
Still logging in on occasion in Midnight Sun, I am on the younger side (breaching my thirties soon) and my mother played introduced me at a very young age to play alongside her and to help guide and teach the game (and spelling, and critical thinking, and the digital world) that she had played years before I was born. Many of her longest friends that she still talks with daily she met through MS2 and the various other MUDs such as Aardwolf.
MUDs are truly wonderful, and I hope they have a resurgence in some form soon.
There was a MUD I read a printout of the textile manual for when I was a kid (didn’t have a computer). It explained how to create mobs and zones, and one of the example characters they used repeatedly was a knight or paladin called Geoffrey. I think it also introduced me to kobolds.
I’d love to find it again and reread it.
I thought it was called Legends but that hasn’t turned up the same thing.
Good memories! Played this back in the early 00's on a 12" iBook often far too late into the college nights. This was before their custom client, so everyone used something different. I remember using TinyFugue, it worked well on Mac OS X at least. MUDs are just text, and tinyfugue must have had something which made allowed for easy capture and scripting because I did a TON of that. Sure, had to learn "regular expressions", but that was fun too!
There was some random phoenix which used to spawn somewhere. You couldn't teleport to it, but you could teleport near it, and I somehow scripted up a seek and destroy phoenix button. Can't recall why, it dropped something useful but not that useful, so mostly it was just the fun of watching the rooms zoom by (textually) and the joy of seeing a code creation work, insignificant as it was.
Thanks, Lasher, for keeping it alive all these years. I still remember Aardwolf fondly. And I still love regex.
Ah I remember playing this one. My first MUD/MUSH was Elendor. Looks like it went down in the last year or so. RIP
Aardwolf was fun, though I remember my big gripe was that it had a bunch of weird little themed zones like the Star Trek and Wizard of Oz ones that felt a little hokey to have in there. These days it wins solely by virtue of being one of the few that's still populated and free.
When I tried to go back to the Simultronics ones (Gemstone IV and Dragon Realms), not only was it a ghost town, which made random interactions almost stressful because you feel like two people walking past each other in a ghost town, but they have double, triple, and quadrupled down on squeezing their whales for every cent. A lot of people playing that game are paying $50-100 a month or more, and even normal players have to cough up more than the base $15 a month subscription if they want more than 1 character (!!!). Looks like their website has been stripped of all its cool character too. Shame.
These games in their heyday were truly a one of a kind experience. All of the weird online socializing you see people getting on platforms like Discord, but all wrapped up around a fun RPG game that felt so much more flexible and imaginative than other online games at the time.
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[ 3.3 ms ] story [ 58.5 ms ] threadNonetheless I encourage people to keep the genre alive. MUDs probably peaked in the 1990s.
https://mume.org/
Here's a (dramatized) YouTube video of a few epic battles:
https://www.youtube.com/watch?v=d-Ax1MZlDoE
And here's a stream of us fighting one of the bigger bosses in the game (a huge spider in Mirkwood):
https://www.youtube.com/watch?v=OHnqKQdLzoc
I hope a few people try it out and get hooked because of your post.
It was marvelous, and I have my many magical multiplayer moments with MUD which I wasn’t able to experience with MMORPGs or other modern multiplayer games. They are a lot of fun too, but MUD was something else.
I got banned from Aardwolf in early 2000’s because my friend and I couldn’t prove that we were separate individuals connecting from the same modem. They had asked us to count simultaneously in different orders and we had failed the test. We went back to Counter-Strike.
it was quite a bit of fun, and the 3rd or 4th MUD I worked on.
I have been (extremely slowly) migrating the Diku codebase to Swift, I hope to complete that and ship it this way someday (I've been too scared to ship these changes, though they work locally just fine). Maybe when I retire!
EDIT: Thanks, I see the Web Client link now (derp).
MUDs are truly wonderful, and I hope they have a resurgence in some form soon.
https://midnightsun2.org/
I’d love to find it again and reread it.
I thought it was called Legends but that hasn’t turned up the same thing.
There was some random phoenix which used to spawn somewhere. You couldn't teleport to it, but you could teleport near it, and I somehow scripted up a seek and destroy phoenix button. Can't recall why, it dropped something useful but not that useful, so mostly it was just the fun of watching the rooms zoom by (textually) and the joy of seeing a code creation work, insignificant as it was.
Thanks, Lasher, for keeping it alive all these years. I still remember Aardwolf fondly. And I still love regex.
> Can't recall why, it dropped something useful but not that useful
The flaming sun gem got a new use pretty recently, sometime in 2020 +/- 2 years.
Aardwolf was fun, though I remember my big gripe was that it had a bunch of weird little themed zones like the Star Trek and Wizard of Oz ones that felt a little hokey to have in there. These days it wins solely by virtue of being one of the few that's still populated and free.
When I tried to go back to the Simultronics ones (Gemstone IV and Dragon Realms), not only was it a ghost town, which made random interactions almost stressful because you feel like two people walking past each other in a ghost town, but they have double, triple, and quadrupled down on squeezing their whales for every cent. A lot of people playing that game are paying $50-100 a month or more, and even normal players have to cough up more than the base $15 a month subscription if they want more than 1 character (!!!). Looks like their website has been stripped of all its cool character too. Shame.
These games in their heyday were truly a one of a kind experience. All of the weird online socializing you see people getting on platforms like Discord, but all wrapped up around a fun RPG game that felt so much more flexible and imaginative than other online games at the time.