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I'm imagining a version of this where you have to use various prompt- or data-centric attacks to navigate scenarios
I’m so excited to see LLMs used more creatively in video games. So many new mechanics can be unlocked with LLMs as judges
I like the concept. Though, they couldn't have found better text-to-speech voices? Or is it meant to be humorous how bad they are.
Hey, Tommaso here, I'm one of the founders of the Robotopia studio. I didn't expect to see this here! Ask me anything :)
This has insanely incredible potential for language learning. Do you plan to implement support for additional languages?
Do you think there's a path where you can pregenerate popular paths of dialogue to avoid LLM inference costs for every player? And possibly pair it with a lightweight local LLM to slightly adapt the responses? While still shelling out to a larger model when users go "off the rails"?
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This is an incredible foretaste of what AI can enable in gaming. Not replacing humans (the creators here are former leaders from Minecraft), but rather simply unlocking more fun gameplay by offering creativity, humor, and branched storytelling customized to the player.
I strongly suspect that the advent of LLMs stalled the new elder scrolls game another 5-6 years.
Nice concept and good try!
This looks like a lot of fun. Is there a way to use text rather than speech for input? I'm not particularly fond of my voice getting sent to an LLM.