This is awesome, but I wonder if some of the audio files, particularly the quantization one, might have the potential to damage some speaker drivers due to their inherent "square-wavey-ness" which can energize coils without giving them any off-duty cycles to cool down.
Reminds me of the old Apogee/3DRealms/Build Engine DOS Games. In the sound card setup you could choose 44.1Khz but if you didn't have the CPU/sound card processing power there was also something along the lines of 33Khz and 22Khz and I always remembered how the sound degraded. It sounded nicer to my ears at times.
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[ 12.1 ms ] story [ 33.1 ms ] threadCoding Adventure: Analyzing Audio
https://www.youtube.com/watch?v=08mmKNLQVHU