Show HN: 1D-Pong Game at 39C3 (github.com)
I was inspired by a version I saw at 38C3 and built my own interpretation for 39C3. Lots of people enjoyed playing it and even Elliot Williams featured it in his 39C3 Hackaday Podcast. And I can attest: it's truly fun because it's sooo simple at first sight - but wait until the speed increases... Not a bad work to fun created ratio for such a little project.
I used the opportunity to play around with Claude Code on my preexisting codebase to publish a nice-ish repo on GitHub. It worked great without any hitch or compile errors - impressive. What a nice way to test some capabilities.
Have fun with it an build your own version. And there are soooo many ideas that could be implemented. I am waiting for your feedback!
Will we end up with a league of networked 1D-Pong games? ;-)
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[ 3.1 ms ] story [ 35.6 ms ] threadThanks for building, lot’s of fun.
The only 1D game I'd seen before was this one, which I saw at the Exploratorium (a science museum in San Francisco): https://www.wobblylabs.com/line-wobbler
Someone made an open source clone: https://github.com/Critters/TWANG
I gave that code to Claude and asked it to make a web based version I could play on my phone. It's not as fun as the version with an LED strip, but it's actually playable (which surprised me): https://tools.encona.com/twang
I'm now trying to contemplate what a truly 1D pong game would be. We can't escape time so we would have to remove positional and chromatic dimensions. That leaves us with a single blinking monochromatic LED.
Perhaps the game would resemble Richmond's flashing lights.
https://bobbyjack.itch.io/1derlust
I had a few ideas about how to extend the concept into a proper game; might revisit one of these days.