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It would be more interesting to make it build a chess engine and compare it against Stockfish. The chess engine should be a standalone no-dependencies C/C++ program that fits in NNN lines of code.
Comparing against stockfish isn't fair. That's comparing against enormous amounts of compute spent experimenting with strategies, training neutral nets, etc.

It will lose so badly there will be no point in the comparison.

Besides you could compare models (and harnesses) directly against eachother.

My back-of-the-envelope guess would be that 99% of LLMs given the task to build a chess engine would probably just end up implementing a flavor of negamax and calling it a day.

https://en.wikipedia.org/wiki/Negamax

oh that is super interesting. ty for the idea!
Very cool! I am a good Tetris player (in the top 10% of players) and wanted to give brick yeeting against an LLM a spin.

Some feedback: - Knowing the scoring system is helpful when going 1v1 high score

- Use a different randomization system, I kept getting starved for pieces like I. True random is fine, throwing a copy of every piece into a bag and then drawing them one by one is better (7 bag), nearly random with some lookbehind to prevent getting a string of ZSZS is solid, too (TGM randomizer)

- Piece rotation feels left-biased, and keeps making me mis-drop, like the T pieces shift to the left if you spin 4 times. Check out https://tetris.wiki/images/thumb/3/3d/SRS-pieces.png/300px-S... or https://tetris.wiki/images/b/b5/Tgm_basic_ars_description.pn... for examples of how other games are doing it.

- Clockwise and counter-clockwise rotation is important for human players, we can only hit so many keys per second

- re-mappable keys are also appreciated

Nice work, I'm going to keep watching.

The worst thing is that the delayed auto shift is slightly off and it messes my finesse. (I used to play competitive tetris as well, but between getting older -> worse reflexes and vision problems I can't really play anymore. Weirdly, finesse muscle memory is still working.)

I don't think the goal is to make a PvP simulator, it would be too easy to cheese or do weird strategies. It's mostly for LLMs to play.

cool to hear about more randomizers. I am not a great tetris player but I absolutely love the game. I put NES, 7-bag and my own take on randomizer (crap) in my online tetris-like experiment https://www.susmel.com/stacky/ (you can press c for more controls or h to see shortcuts)

One of my dream goals was to make a licensed low lag competitive game kind of like TGM, but I heard licensing is extremely cost-prohibitive so I kind of gave up on that goal. I remember I said to someone I was ready to pony up few tens of thousands for a license + cut, but reportedly it starts at an order of the magnitude higher.

Thanks so much for the amazing feedback!!! Will update the app to incorporate these
Gemini 3 Flash is at a very nice point along the price-performance curve. A good workhorse model, while supplementing it with Opus 4.5 / Gemini 3 Pro for more complex tasks.
There are some concepts clashing here.

I mean, if you let the LLM build a testris bot, it would be 1000x better than what the LLMs are doing. So yes, it is fun to win against an AI, but to be fair against such processing power, you should not be able to win. It is only possible because LLMs are not built for such tasks.

Fun fact: Humans were not build for playing Tetris either!
Task: play tetris

Task: write and optimize a tetris bot

Task: write and safely online optimize a tetris bot with consideration for cost to converge

openai/baselines (7 years ago) was leading on RL and then AlphaZero and Self-Attention Transformer networks.

LLMs are trained with RL, but aren't general purpose game theoretic RL agents?

It's actually 80% against Opus, 66% average against the 5 models it's tested with.
I imagine this is because Tetris is visual and the Gemini models are strong visually.
Interesting but frustratingly vague on details. How exactly are the models playing? Is it using some kind of PGN equivalent in Tetris that represents a on-going game, passing an ASCII representation, encoding as a JSON structure, or just directly sending screenshots of the game to the various LLMs?
I'd like to see a nethackbench.
Thanks for all the questions! More details on how this works:

- Each model starts with an initial optimization function for evaluating Tetris moves.

- As the game progresses, the model sees the current board state and updates its algorithm—adapting its strategy based on how the game is evolving.

- The model continuously refines its optimizer. It decides when it needs to re-evaluate and when it should implement the next optimization function

- The model generates updated code, executes it to score all placements, and picks the best move.

- The reason I reframed this problem to a coding problem is Tetris is an optimization game in nature. At first I did try asking LLMs where to place each piece at every turn but models are just terrible at visual reasoning. What LLMs great at though is coding.

Guys, I don't know how to tell you but... Tetris can web solved without LLM...
The world record for hatetris (tetris with deterministic somewhat adversarial piece selection instead of random piece selection) is still finite. The game is not solved. https://qntm.org/records
... and what does this prove? what can you decide to use one LLM to solve over another based on this tetrisbench besides play tetris?
Is there a tl;dr on why this is? Does it just make faster decisions?
Looks fun, but I'm not willing to give out my email address just to play a game.

Also, if the creator is reading this, you should know that Tetris Holdings is extremely aggressive with their trademark enforcement.

LLMs playing Tetris feels like testing a calculator's ability to write poetry. Interesting as a curiosity, but the results don't transfer to the tasks where these models actually excel.

Curious what the latency looks like per move. That seems like the actual bottleneck here.