Ask HN: Books to learn 6502 ASM and the Apple II
I want to learn Assembly to make games on the Apple II. What are the old books to learn 6502 Assembly and the Apple II itself (memory, screen management) ? And is it absolutely necessary to learn BASIC before Assembly ?
39 comments
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Check the books section and find something that compels you.
Also, don't forget the HUGE number of resources for 6502 assembly programming that are available in the https://archive.org/ magazine and book sections:
https://archive.org/search?query=6502
Rodney Zaks' books are great - I like especially "6502 Games", which taught me a lot back in the day:
https://archive.org/download/6502g/6502Games.pdf
I'm also especially fond of the easy6502 emulator - its a very handy tool to have while studying 6502 techniques:
https://skilldrick.github.io/easy6502/
Its not absolutely necessary to learn BASIC before Assembly, but it will definitely help you understand the resources of the machine better if you can debug BASIC ROM code. My personal 6502 platform of choice, the Oric-1/Atmos machines, has a pretty great ROM disassembly available, from which a lot of great knowledge can be obtained - but it does of course first require an undersanding of BASIC.
In case you're curious, the Oric-1 ROM Disassembly:
https://library.defence-force.org/books/content/oric_advance...
(You can get an Oric emulator named Oricutron, or you can access a virtual Oric here: https://oric.games/ ..)
Good luck!
And I have a vague memory of this book: https://archive.org/details/aiimp/mode/2up
Not sure what level you're at, but I can't remember if this is the text Jef Raskin wrote, but it's a decent backgrounder: https://archive.org/details/aiirm/mode/2up
https://archive.org/details/Advanced_6502_Programming/mode/2...
Id look for a book that targets Assembly programming on a Apple 2, ie not a book on general 6502 programming.
Hopefully the book would also provide guidance using a particular assembler ( hopefully still available)I googled phrase Apple 2 assembly language programming for beginners?
and lots of very good looking links popped up.
You aim is a challenging task. Much to learn. Good luck. However entirely do able these days.
My background is electronics engineer, embedded programing on in assembler (some Motorola processors and others) and C for a few years before moving on to other things ....
The book Assembly Lines: The Complete Book available as a FREE PDF download from .... site https://ct6502.org/product/assembly-lines-the-complete-book/
INCLUDES All 33 of Roger Wagner’s Assembly Lines articles from Softalk magazine, plus appendices, in one complete volume.
The Assembly Lines book -- https://archive.org/details/AssemblyLinesCompleteWagner
Understanding the Apple IIe -- https://archive.org/details/understandingapp0000sath
Understanding the Apple II -- https://archive.org/details/understanding_the_apple_ii
I just noticed that Understanding the Apple IIe also got a re-issue from Call-A.P.P.L.E. in 2024 (print edition from Lulu) - https://www.callapple.org/books-3/understanding-the-apple-ii... .
This book specifically targets beginners that are new to 6502 assembly. The examples cover all of the 1980s-era computers including the Apple II. It's free on archive.org and the introductory chapters are worth reading.
Randy Hyde the creator of the Lisa assembler.
https://archive.org/details/A2_Hyde_6502_Asm_Lang/mode/1up
Ken Williams of Sierra OnLine fame.
https://vintageapple.org/apple_ii/pdf/Apple_II_Computer_Grap...
if you think this is impressive, I once opened a modal dialog on an Apple IIGS in 65C816 assembly
I don't think you need to learn BASIC, if you know concepts like conditionals and looping and indexing. It is interesting to compare the higher-level language of the time with its companion assembly. And you might find yourself writing BASIC programs to complement your assembly, if you stick to that platform.
<lore> A friend dropped me a BASIC program that ran and wrote text to the Apple IIGS border. He asked me to figure it out, because it wasn't obvious what was going on. OG hacker puzzle... it was a BASIC program that jumped to hidden assembly after the apparent end of the text file (hidden chars maybe, I forget) and the assembly was changing the border at appropriate rate to "draw" on it. Those were the days... trying to find some reference to this and am failing. </lore>
I certainly credit my stack-frame debugging capability to dealing with that stuff so long ago. Oddly enough, I didn't really find it helpful for computer architecture class. Just because you know registers exists and how to manipulate them, doesn't exactly map architecting modern hardware system. But being fluent in logic operations and bit-twiddling and indexing does help a lot.
I have fond memories from the late 1980s of trying to get the assembler contained within this book working, typing line after line of the MLX listing in. Unfortunately I never did finish it back then.
A week or so ago I got the urge to complete this project and I literally just finished getting the source in it to a point where it can be compiled online and then within an emulator: https://github.com/jlmcgraw/LADS_DOS33
https://www.goodreads.com/en/book/show/5011686-apple-machine...
Here is an interesting article on porting a BASIC game for the Apple II to GW BASIC:
https://nanochess.org/akalabeth.html
and it includes a link to the documented source code for Akalabeth (also known as Ultima 0)
Somewhere, there's an article discussing the assembly-language like bit-blitting used to draw the high-res graphics in a timely fashion and the variable/memory management techniques needed to drive that which I'm sure a bit of searching will turn up (or one can derive it from the source).
If you can do simple exercises on a machine like that and get comfortable with simple operations (loops, memory addressing modes) I think you'd have a better time grokking something more feature-filled.
[0] http://retro.hansotten.nl/6502-sbc/kim-1-manuals-and-softwar...
As in other comments, if you are specifically interested in the Apple II line, the Assembly Lines books by Roger Wagner is fantastic.
Also, if you can find it Sandy Mossberg's Disassembly Lines articles in Nibble magazine were great too. Start with Assembly Lines, then read the Disassembly Lines and you'll be quite expert.
https://archive.org/details/ataribooks-machine-language-for-...
and
https://archive.org/details/ataribooks-the-second-book-of-ma...
These two books will give you a good understanding of 6502 assembler - it is general but gives a good background and has a nice assembler with a full walk through of the code. I used these two books to learn 6502 on my Commodore 64 and they are highly recommended.
And then obviously Programming the 6502 by Rodnay Zaks.
In my opinion BASIC, with its line numbers and GOTO / GOSUB feels assembly-ish anyway - you'll be doing a lot of JMP / JSR to control program flow which is different to how modern high levels are normally written.
This is how I learned. This book is great. I have the worn paper copy sitting 6 feet behind me as I type this. It's worth getting a paper copy if that is still possible.
https://archive.org/details/6502-assembly-language-programmi...
https://archive.org/details/mos_microcomputers_programming_m...
And it's really not so complicated! The chip is simple, so the docs are simple. There's more to read about the history to come later, but there's also something to be said for understanding it in the context its designers presented it.
Only reason I can think to learn basic is if you do not know any programming language. And even then there are better choices.
Do they make an C compiler for the AppleII?