for context, this game was first built in 2019 by R74N. it looks like neal.fun has taken over maintaining/hosting its web version, while the Steam version continues development
Wow, this is... kinda like the Noita engine but without the exploding yourself every 5 seconds. Probably going to spend the next several hours getting zero useful RL tasks done now, thanks again Neal.
Created by R74N, not Neal. Has been live on http://sandboxels.r74n.com as an independent project for several years. Just now hosted by Neal. Important distinction.
As a fan of both Neal and R74n this was an unexpected collaboration!
I can highly recommend building your own falling sand simulator. It's really fun to see how such simple rules create emergent behaviors. Sand pixels try to move down, then diagonally down. Water does the same, then tries sideways.
My geology classes certainly did not mention sedimentary layers consisting of glass, quicklime, ash, salt, gingerbread, melted butter, and toast, from bottom to top.
Falling sand games bring back a lot of nostalgia. If you're interested, you should check out dan-ball's version which is one of the progenitors of the genre. Over the years he's added a ton of features, elements, and interactions, to the point where it now has a fluid mechanics simulation for air!
I accidentally made soap once but haven't been able to repeat it. Lye plus oil or butter doesn't seem to work at least :/ Also, haven't been able to make lye – at least ashes plus water doesn't work.
Things that I have made:
* Bronze from copper and tin
* Brass from copper and zinc
* Rose gold from copper and gold
* Electrum from gold and silver
* Solder from tin and lead (while trying to make pewter)
* Thermite from rust and ground aluminum (or directly from scrap metal)
* Reduced iron from thermite, ignited with magnesium and a fuse
85 comments
[ 2.7 ms ] story [ 149 ms ] threadhttps://sandboxels.r74n.com/new-home
I still don't know what it is.
https://noita.fandom.com/wiki/Falling_Sand_Game
[1]: https://dan-ball.jp/en/javagame/dust/
I can highly recommend building your own falling sand simulator. It's really fun to see how such simple rules create emergent behaviors. Sand pixels try to move down, then diagonally down. Water does the same, then tries sideways.
Me messing around with it eventually resulted in a game I'm now working on full time (think Noita meets Factorio): https://store.steampowered.com/app/2764460/Sandustry/
https://dan-ball.jp/en/javagame/dust/
https://sandboxels.r74n.com/new-home
It doesn't explain why though, which is the most obvious question.
Though my favorite is Powder Game: https://dan-ball.jp/en/javagame/dust/
It has a little man you can control to jump around the landscape!
Things that I have made:
* Bronze from copper and tin
* Brass from copper and zinc
* Rose gold from copper and gold
* Electrum from gold and silver
* Solder from tin and lead (while trying to make pewter)
* Thermite from rust and ground aluminum (or directly from scrap metal)
* Reduced iron from thermite, ignited with magnesium and a fuse
* Reduced iron from rust
* Steel from rust and charcoal
* Batter and dough from flour, water, etc
* Caramel from sugar and butter
* Mayo from oil, vinegar, and egg yolk
https://github.com/R74nCom/sandboxels/blob/main/index.html