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for context, this game was first built in 2019 by R74N. it looks like neal.fun has taken over maintaining/hosting its web version, while the Steam version continues development

https://sandboxels.r74n.com/new-home

always enjoy neal's stuff. is he part of R74N?
I've seen a lot of cellular sandbox simulations but this one really dials things up to eleven!
Minecraft introduced me to the idea of tuff. This gives me more ways to play with it.

I still don't know what it is.

Awesome. Eagerly awaiting Line Rider.
I feel like I've played multiple versions of this game, but I can't remember the names of any of them... powder... toy? Might be one?
As a fan of both Neal and R74n this was an unexpected collaboration!

I can highly recommend building your own falling sand simulator. It's really fun to see how such simple rules create emergent behaviors. Sand pixels try to move down, then diagonally down. Water does the same, then tries sideways.

Me messing around with it eventually resulted in a game I'm now working on full time (think Noita meets Factorio): https://store.steampowered.com/app/2764460/Sandustry/

My geology classes certainly did not mention sedimentary layers consisting of glass, quicklime, ash, salt, gingerbread, melted butter, and toast, from bottom to top.
that's a grad student topic
Falling sand games bring back a lot of nostalgia. If you're interested, you should check out dan-ball's version which is one of the progenitors of the genre. Over the years he's added a ton of features, elements, and interactions, to the point where it now has a fluid mechanics simulation for air!

https://dan-ball.jp/en/javagame/dust/

Note to self: Do not open neal.fun links anymore…
I accidentally made soap once but haven't been able to repeat it. Lye plus oil or butter doesn't seem to work at least :/ Also, haven't been able to make lye – at least ashes plus water doesn't work.

Things that I have made:

* Bronze from copper and tin

* Brass from copper and zinc

* Rose gold from copper and gold

* Electrum from gold and silver

* Solder from tin and lead (while trying to make pewter)

* Thermite from rust and ground aluminum (or directly from scrap metal)

* Reduced iron from thermite, ignited with magnesium and a fuse

* Reduced iron from rust

* Steel from rust and charcoal

* Batter and dough from flour, water, etc

* Caramel from sugar and butter

* Mayo from oil, vinegar, and egg yolk

how do we access the original version? the neal.fun one is more laggy, and the design is a bit worse. does anyone know the link?
I still fondly remember fsgforums, where I was banned for impersonating the typical forum noob.
Falling sand games always remind me of the game Clonk. As a kid, I enjoyed digging tunnels, flooding them with water, all physics based. Great times.
This is amazing. Some objective would be great
Lots of fun references here - the Minecraft world border, and green goo looking “strange matter” from Kurzgesagt