5 comments

[ 3.5 ms ] story [ 21.0 ms ] thread
Ignore the clickbait aspect. It is one of the craziest flexes in game development.

The guy had made Doom (nice fast pseudo 3D), Quake (fast 3D), and now made it look great.

Finding obscure math and figuring out that it was the correct fit for his renderer is just so bonkers.

This could have been a good article except for all the AI slop. The future is bleak.