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Duke Nukems are still my favorite games ever. One of the first game I played multiplayer with two laptops. I was 12ish years old. First game was actually retaliator, but that aside. Level design, graphics, sounds and the atmosphere was groundbreaking those days. Wish I was that age again.
Hail to the king, baby!

Duke nukem 3D is kinda the most adult shooter ever if you compute the ratio of age/controversy/sex/blood/possibilities.

I used eduke32 to blaze through DN3D once more on a boomer shooter kick a few years back. Which arguably never ended, as Doom and Quake mods make up most of my gaming time now.
This is the most fun I've had with Duke Nukem this century https://www.moddb.com/mods/duke-nukem-alien-armageddon

It's a sort of duke roguelike with 100's of potential levels, you play through a a certain random number of them in a run. Also you unlock all sorts of power ups as you progress, enemies also get stronger and get random buffs. + Theyve added a load of mechanics, more weapons, enemies, more playable characters etc.

Duke Nukem 3D was probably one of the earlier FPS games that really encouraged modding because of Ken Silverman's Build Engine.

Even the enemy AI could be modified (albeit relatively limited) by editing the text CON files.

Anyone else remember playing over LAN with friends, dropping a Duke hologram in an elevator along with a bunch of pipe bombs hidden at its feet?

I spent a lot of time in the Duke Nukem 3D level editor, even had a thick reference book. Really gave me a leg up for CAD in school.
Am still looking for where I am supposed to type 'dnkroz' IRL
Hmmm. I do sometimes play old DOS games. And then the era of games that followed, say ... from 1995 to 2005 or so, give or take. Though quite rarely nowadays.

I'd wish there could be an improvement of some of the old games. Not to change their character per se, but to make some small modest improvements to e. g. gameplay, usability, perhaps even the graphics - without killing the old flair it had. Anyone remember Alone in the Dark? I liked the polygons, even though nobody would use these today. So that can probably not be improved a lot without ruining the old feeling. But content-wise? Where is AI when you need it? Can't AI autogenerate more content for those games AND also improve them modestly?

Mac Source Ports has signed and notarized versions of this along with Raze and JFDuke3D - https://www.macsourceports.com/game/duke3d

All ported and ready to go on Apple Silicon - they even have instructions on how to extract the needed data from Steam or GoG.

Duke Nukem 3D was my first experience urinating in a video game. Hail to the king, baby.
I pirated this as a kid.

I've probably bought 10 different versions in the meantime to make up for it

Duke Nukem/BUILD was the first level editor that sucked me into level editing/mods, it is also the place where I spent the most hours. I later pivoted to more professional pursuits, however i killed a ton of time building new levels, and exploiting the engine to an obscene level.

I doubt I could get back into it these days, however, I hope the open source effort can inspire some awesome stuff!

Duke3D deathmatch over IPX was epic, especially to hide in secret places when others didn't know them.
From the website: "PC first person shooter Duke Nukem 3D— Duke3D for short—to Windows, Linux, macOS, FreeBSD, several handhelds, your family toaster, and your girlfriend's vibrator. "

Why they go this route is beyond me :)

This game got me into so much trouble. What a mistake.
Duke3D is one of those weird games where I don't respect it as much as Doom or Quake, but I have to admit I've had a lot of fun playing it at different points in my life. Some seriously great memories deathmatching with friends on the opening map, and the combat in the single player is often really good.
Lol I remember playing a slenderman fangame as a kid made in this engine back in 2012~. Good days
Blast from the past — I made the EDuke32 logo when I was teenager back in 2004. (I still have the PSD sitting around somewhere...) Back then there was quite an active community on the now defunct 3drealm's forums and I spent a lot of time contributing icons, logos, or web dev help to different Duke Nukem projects.

I don't think I ever properly played Duke 3D until recently, picking up the "Cursed Randy Version" version on Switch. But as a kid I was hooked on the level editor (and pixelated nudity.) Duke 3D's custom maps scene never eclipsed the popularity and duration of Doom or Quake, but there were some fantastic creations that really stirred the imagination and kept me in that editor for hours.

(There is also a port of the Duke Nukem 64 version, which whilst almost identical, does have a few interesting variations which makes it worth the try for a series fan.)

Which ones where you favorite maps :) ?
Doom, Duke Nukem 3D, and Dark Forces are my triumvirate of that era. Of all of them, Duke Nukem felt the most interactive. There are times I would clear a level of enemies, then play with all the gizmos the level designers put inside like the jail cell block doors of Death Row. The security cameras were so advanced at the time too! They rendered their view, in real time, on a wall TV. I wouldn't see that effect again until the 2000s. The levels felt intuitive too, at least the Earth levels, that I felt like an urban explorer in a way that Deus Ex would later capture.
Back then I got the game from a friend, who handled me a CD. It was apparently a pirated version because it has that sort of red color progress bar installer.

I actually never made through E1L3 back in 1997, because it was very confusing for someone who only had about 15-20 mins of play every night — and I had to dodge from my parents who absolutely thought and still think that games are bad things.

But I was hooked with the end game screen which promised loads of goods (I still remember this phrase ) on the CD to make my own levels. Wow! I was instantly hooked! Alas, as I said it was a pirated version, and there was no map editor in the installer file. Back then people tend to strip any unnecessary contents off from the games and zip them into a compressed file.

I didn’t find the map editor until much later in my life. By then I have lost the interest of level design (I used to dab into Half-Life mapping because the pirated version was mercifully the full set of the original CD so it contained worldcraft.exe).

Nevertheless, very good memory. I still play its mods from time to time. Doom, Quake, Duke3d and Blood all have long lasting communities that produce loads and loads of goods throughout the years. They also built better tools and ports for us to enjoy.

Jeez. So many things to do, yet so little time.

I played a lot of Duke Nukem 3D multiplayer in the 90s. We connected PCs with a serial cable, and later the game was available in a local “internet cafe”, except that cafe had no internet. Just games and a local network. I spent a lot of time there. Then, after several years, when I was studying IT in a different city, someone approached me and asked “hey, aren’t you by any chance “Phantom” from that cafe? We used to play together Duke Nukem.
i has a similar moment when visiting a good friend that just moved back to romania after brexit and while sitting at a classy café, a well dressed guy approached my friend and started making a lot of melodramatic bowing and effusions and calling him with what was clearly a nickname. after he left, my friend simply said that they were homies on cs1.6, probably met in real life thanks to the cafes (i bet romania was a messed up place in early 00s). i felt a urge of envy, not so much for their skills in cs1.6 but because i totaly missed out on those early days of lan parties and internet multiplayer games with real freedom (i only played single player duke3d and other FPSs with my cousins as a kid, taking turns).
Man, I used to be in the top 10 on Cases Ladder for Duke Nukem when I was in high school. Good times.