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Better than many of my rollercoaster tycoon creations.
The best part about it is his rollercoaster the Quadrupler would have been much more fun than Big Thunder Mountain Railroad.
When I was 10 I pitched a game to Lucas Arts. Sent a letter and everything. Their lawyers responded telling me why they cannot make my game.

Feel like that opened something in me..

I just love everything about this.

I love that kids could be left alone in their home and would burn plastic over a gas stove to create models of roller coasters.

I love that Disney would respond to him and not even forget the typo in quadrupuler.

I love that he kept all that and thought of it as a foundational part of his personality (I think probably he was already like that)

I really wonder where some people get this marvelous drive to create - as it apparently has resided in the author even before Disney replied.
Love it. Reminds me of when me and my friends got tired of launching model rockets straight up, so we designed and built a shoulder-mounted model rocket launcher. We made similar drawings and made some dumb mistakes (a face full of rocket heat is scary), but we ultimately succeeded. Kids learn a lot through playing and dreaming.
Cute story. This reminded me how in elementary school and middle school I used to draw pencil drawings of rollercoasters on my page to pass the time. Rollercoaster tycoon fan :)
When I was young I wrote to the Formula 1 team McLaren to ask if they could hire me for a student job. I didn't expect to get a reply, but I got one. The answer was negative, but I was happy. I never reflected about it until now, but maybe it learned me that asking doesn't cost anything, and that the worst thing that can happen is getting a negative answer? Not sure that was the turning point, but this is indeed my approach! :-)
I think this is one of the ways in which the internet is dangerous for children.

Gen X kids were starving for any adult not their parents to acknowledge their existence. Which made us targets for predators. But now we’ve overcorrected and acknowledgement is routine. That dopamine hit is practically free.

When I was probably 10 or so, one of the largest computer magazines in the country had a job for a 'junior writer'. My 10yo brain did not realize that junior meant 'just finished the relevant education' and though 'hey, I'm a junior'. So I just called them up and the guy on the other side of the line was clearly confused what to say to me not to disappoint me too much and mumbled something like "the person responsible for hiring is not around". In hindsight, it's pretty ballsy for a kid to just call, if I had to do it ten/fifteen years later I'd have been pretty nervous.

I'm a bit sad that we lose that innocent, carefree attitude later in life.

Wow, he’s my age. I can’t imagine doing what he did at the age of 10. Impressive.
These letters matter a lot to kids. I sent my video game idea to Nintendo as a little kid and I had the same reaction seeing that envelope from Nintendo in the mailbox addressed to me. I think it was also a bit more special pre-internet as these companies felt a bit more magical and mysterious. You can only read about them through video game magazines and see their names in the credit scenes at the end of the games. Unless you were one of those weird kids that called Nintendo Power helpline of course!

I remember also receiving that weird VHS tape from Nintendo in the mail: https://www.youtube.com/watch?v=rJzIc_c1PvE

I have no idea how I received that, but it was so cool!

In 1997 I typed up a letter to Maxis in Microsoft Creative Writer about how much I liked their games and wanted to move to America and work at Maxis when I grew up:

https://i.imgur.com/1eHcead.jpeg

Unfortunately I made the mistake of mentioning that it'd be cool if you could print out an image of your city in SimCity 2000, as you could in the previous SimCity game. That was enough to get me only this letter from legal as a response:

https://i.imgur.com/Y2wGcRt.jpeg

I did grow up to become a professional game developer though!

Can't see the images as imgur has geoblocked the UK.
When I was thirteen I sent an email to Tom Fulp (creator of Newgrounds.com) telling him I wanted to make my own website with Coldfusion (which I had learned about through a pirated copy of DreamWeaver) and MySQL, and asked if would help me make it. [1]

He responded back extremely politely and said that my idea seems like a great idea, but he's far too busy running Newgrounds to build any other websites right now, but once I build it he would love to see it.

I never ended up building the website, but I look back and think it was cool how encouraging he was to some random kid who emailed him.

Kids will pick the weirdest people as "heroes" sometimes, and it's cool when your heroes turn out to be decent humans. Sometimes just responding to an email is all it takes.

[1] I honestly do not remember at all what the website was supposed to be and I don't have the email anymore. Knowing thirteen year old me, it was probably a forum about Donkey Kong Country or something.

> I remember also receiving that weird VHS tape from Nintendo in the mail:

Wait, the villains have Sega and Sony logos. How were they able to do that legally?

I don't have a cool story about sending a letter as a kid, although I had drafted one to send to Lego, but have been on the receiving end before. My office is across the street from an elementary school that we have a relationship with, evidenced by the annual trick or treat we host for them. One day roughly every third cubicle or so had a letter at the desk from one of the kids with a cute note. It was clear that our leadership provided the names and we weren't looked up, because mine had my nickname. Anyway, even though it was clearly a class assignment, it was really neat, and I made a reply with official company letterhead and everything in hopes of making the day of the kid who wrote me. Turns out that other peers had the same idea, because when I went to leadership to ask how to return it to the kid (I didn't know his classroom or anything. Just a first name and school address), they had letters from several other employees that they were going to return to the school.
I remember sending a letter to Google in 2003? 2004? (I was 13 years old) with my idea. It explained that my mom asks questions to Google instead of using keywords (remember how using the right keywrods was a skill and could affect the results a lot?), and they should fix that.

I event included some PHP code to explain how they could parse the input in question format and convert it to keywords, using regular expression. Ha, how naive. My dream was to receive a letter back saying how a good idea that was and that I was hired.

Unfortunately I never got a response back.

I wrote to Sainsburys (large UK grocery store chain) in 1993, suggesting an idea for a "self checkout", where you would scan items yourself as you put them into your shipping cart. My anti-theft solution was that they'd weigh your cart as you left, to make sure you'd scanned everything!

I never expected a reply, but was so stoked when I received a letter with a similar generic-but-enthusiastic reply, along the lines of "Thanks for such a creative idea!"

Do kids still get the opportunity to experience things like this? I can't imagine that sending an email to a company's generic contact@ address is ever going to get the save kind of response - and certainly not something that they can proudly pin on their wall for motivation.

You'd have better luck mailing a letter, but to be honest the kind of "sending a letter and getting a reply from the CEO or some sort of higher up" is long gone unfortunately. There is a few exceptions, but all of them are for very old private companies. You will never get a reply from Pepsi as a kid with a new flavour idea. Or Disney about a new ride for that matter.
The problem with that is the benefit of inspiring children does little to nothing for the business, while the risk of frivolous but expensive legal actions because you decide you should get millions for inventing the self service checkout is not insignificant.

I'd suspect many places would still respond positively though, especially in the more creative worlds. Almost every creative was that kid once.

As a 10y old, my father taught me about logical ports. I took a very large piece of paper and in a few days, I designed a tic tac toe "computer". It had LEDs that indicated the next computer move, based on the position of the pieces: every single possible state of the board led to a specific "next move" led. I do not think it actually would have worked, but of course I was very proud of my design at the time. Unfortunately, when I showed it to my teacher, he did not believe that I was serious. "This is a joke, right?" And that was it. Poor kid me... It did not discourage me however. I was a software engineer for a long time, and now I am a CS teacher. And I (try to) never ever discount the efforts of children.
Around this age I went to a water park and was similarly inspired. I had the idea for making an entire water park dedicated to making sure people would get wet and jump onto rides from beginning to end. I called it "Totally Wet People", drew up an elaborate concept art for water slides, sprinklers, pools, tubes, etc. My mom thought it was hilarious and brought it to work (alas, she worked for the Navy at the time, not Disney). I got a lot of second-hand compliments from everyone at her work and it made me feel awesome for at least a couple weeks. Wish I had the forethought to send it to Six Flags or Disney!
Little did you know that your ideas were incorporated into Navy training. The Navy is wet work and you need practice working in such conditions. They unfortunately left out your concessions stands and the water slide. Sorry.

(I know that submariners literally have water obstacle courses where they have to learn to, for instance, do some repairs while a compartment is flooding, but I’ve no idea what the Navy does as a whole).

Damage Control theme park?
This is amazing!

I did a similar thing with Roller Coaster Tycoon. I sent screenshots and explanations of my designs to Six Flags. I was probably around 10 or so. I think I got one generic letter back from them unfortunately.

For some time, I wanted to become a Roller Coaster designer.

I once wrote a letter to Senator Dianne Feinstein to end her war on drugs when I was in college. I recall it discretely.
At least you tried pitching something I used to write long emails to Riot Games back when League first came out cause I kept losing games haha
At age 13 I pitched a candy idea to Mars Bars as part of a school project to write business letters. I loved Snickers at the time but was tired of unwrapping so many fun-size ones from Halloween. I told them something like - “you should just put the fun-size candies in a big resealable bag, so people can eat as much as they want without dealing with the wrappers. You can call them unwrapped minis. All you have to do is create new packaging and re-use the fun-size bars!”

I found the CEO’s corporate address somewhere online and sent the letter to him, never to hear back.

Then, around 8 months later, I saw my first ad for Snickers Unwrapped Bites on TV and freaked out. They had immediately implemented my idea, which as a kid was amazing, but I’ll never forgive them for not writing back. Especially because none of my friends ever believed me.

This post and comments are wonderul
Now, with a tear in my eye, I wanna know about Tom. I hope this post gets to him somehow.
One thing I noticed right away: They never mentioned they would take some inspiration from the submitted design, or acknowledge any specific detail. So they can't get sued for IP infringement later, if they ever build a ride that shares any design details with the "Quadroupler"
I did a similar thing with a car design for Mercedes-Benz when I was around the same age. I had all the car drawing books and really thought I was going to be a car designer. Much to my surprise, they responded with enthusiasm and even sent me a Mercedes-Benz keychain :)
When I was 8 I sent a letter to LEGO about a line of toys that slid down on stair bannister's. I gave it to my mom to send to them but apparently she betrayed me and kept it for herself because she thought it was "cute". Thanks to her I don't work for LEGO :(
I wonder how much of a role parents played here. Surely there must have been some help involved with resources, encouragement, and at least getting the letters sent?

I applaud parents who encourage kids to do stuff like this when they have the innate drive for it.