Ah, this is delightful - as a life-long collector of old machines, having kept every computer I've used personally/professionally since 1978, the Speccie is one of the greatest ways to spend an afternoon - and even though there are a huge, huge number of other titles, Manic Miner is still a top 5 favorite in the playlist.
The disassembly is particularly nice to read, such as the sprite-drawing routine:
Curious that there are snippets of the original project source code still embedded in the 'dead' memory space of the Manic Miner binary .. I find myself wondering if this could be the basis of a ML-driven rewrite into the original source form, as a kind of archaic protogenesis .. but, anyway, still a curio:
Perfect timing - Sharopolis just released a video [0] using this exact disassembly to mod Super Mario-style physics into the game.
He used Claude Code to 'vibe code' the assembly changes, leveraging the fact that the disassembly identifies about 2KB of unused memory. It’s a fascinating look at how LLMs can now navigate and modify 40-year-old Z80 assembly when provided with a well-documented codebase like this one.
The video sparked a lot of discussion in the comments, with some people being very upset he used AI for this.
The newest February Google Deep Think update is excellent at writing 16-bit x86 CGA code. It very quickly put together a complete 3D software renderer in assembler. I'm trying to replace the rendering functions of the original 8086 Elite PC since there have been significant improvements in how to write video RAM since it came out.
A bit frustrating for someone who doesn’t know Manic Miner so I didn’t know which system this was written for or anything about the game. I hate it when stuff like this gets linked and there’s no broader context to the page.
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[ 3.2 ms ] story [ 26.4 ms ] threadThe disassembly is particularly nice to read, such as the sprite-drawing routine:
https://skoolkit.ca/disassemblies/manic_miner/asm/36852.html
Curious that there are snippets of the original project source code still embedded in the 'dead' memory space of the Manic Miner binary .. I find myself wondering if this could be the basis of a ML-driven rewrite into the original source form, as a kind of archaic protogenesis .. but, anyway, still a curio:
https://skoolkit.ca/disassemblies/manic_miner/asm/37708.html
Indeed, for anyone with a new or old interest in assembly language, of any competency, this disassembly is a delightful read ..
He used Claude Code to 'vibe code' the assembly changes, leveraging the fact that the disassembly identifies about 2KB of unused memory. It’s a fascinating look at how LLMs can now navigate and modify 40-year-old Z80 assembly when provided with a well-documented codebase like this one.
The video sparked a lot of discussion in the comments, with some people being very upset he used AI for this.
[0] https://www.youtube.com/watch?v=gxxNgZgd88I"
I'll have to try Opus 4.6 now.