Show HN: Decided to play god this morning, so I built an agent civilisation (github.com)
would they develop language? would they reproduce? would they evolve as energy dependent systems? what would they even talk about?
so i decided to make myself a god, and built WERLD - an open-ended artificial life sim, where the agent's evolve their own neural architecture.
Werld drops 30 agents onto a graph with NEAT neural networks that evolve their own topology, 64 sensory channels, continuous motor effectors, and 29 heritable genome traits. communication bandwidth, memory decay, aggression vs cooperation — all evolvable. No hardcoded behaviours, no reward functions. - they could evolve in any direction.
Pure Python, stdlib only — brains evolve through survival and reproduction, not backprop. There's a Next.js dashboard ("Werld Observatory") that gives you a live-view: population dynamics, brain complexity, species trajectories, a narrative story generator, live world map.
thought this would be more fun as an open-source project!
can't wait to see where this could evolve - i'll be in the comments and on the repo.
21 comments
[ 3.8 ms ] story [ 47.5 ms ] threadIn a world where setting them up and letting rogue agents run rampant becomes relatively low cost and fast, I think focusing on the desired outcomes, the story telling and specially the UX for the human user, is key and maybe we can take some learnings from Will Wright on "Designing User Interfaces to Simulation Games" [1].
I'm going to be unable to do much this weekend so I can't say I'll try check this out (yet?) but I'd be interested in your own experiences so far. Any surprises? Things you'd like to do next? What's most fun/challenging?
An actual report/writeup will probably resonate more than a repo for people who can't check it out easily or are not willing to.
- [1] https://donhopkins.medium.com/designing-user-interfaces-to-s...
Yes. The most intersting and fun thing in SimCity was always having to upgrade your storage. So instead of building a City you were building storage. /s
In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
"What are you doing?", asked Minsky.
"I am training a randomly wired neural net to play Tic-tac-toe", Sussman replied.
"Why is the net wired randomly?", asked Minsky.
"I do not want it to have any preconceptions of how to play", Sussman said.
Minsky then shut his eyes.
"Why do you close your eyes?" Sussman asked his teacher.
"So that the room will be empty."
At that moment, Sussman was enlightened.
If they can hack their reward functions won't this always converge on some kind of agentic opium den?
Reminds me of that Black Mirror episode with the circular QR code.
https://en.wikipedia.org/wiki/Polyworld
How does the narrative story generator work?
I played around a bit with NEAT networks, and tried to create a bitcoin trading bot, but the best I could do was a +10% gain over many months. I was hoping for at least 30% each month. Oh well, I guess it doesn't all just depend on past price history.
https://sharpneat.sourceforge.io/ - OSS in github, well maintained
https://weightagnostic.github.io/ - WANN
https://github.com/nocodemf/werld
Beni, is that you ?