C64: Putting Sprite Multiplexing to Work (bumbershootsoft.wordpress.com) 67 points by ibobev 4mo ago ↗ HN
[–] boomlinde 4mo ago ↗ You can chain handlers by simply rewriting the interrupt vector. Something like this (for a sequence of two handlers): handler1 ; ... lda #<handler2 sta $fffe lda #>handler2 sta $ffff lda #line2 sta $d012 rti handler2 ; ... lda #<handler1 sta $fffe lda #>handler1 sta $ffff lda #line1 sta $d012 rti To my intuition it seems it would be quicker, though slightly larger.I've only skimmed through the article so maybe there's a reason the author considered this and opted not to. Running out of memory maybe?
[–] schlauerfox 4mo ago ↗ I'm ignorant of most C64 stuff being an Atari kid, but I did find this pretty impressive (it's a cheat) with seemingly 9 sprites at once. https://www.youtube.com/watch?v=Ws4twUyt-MY
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[ 3.5 ms ] story [ 17.1 ms ] threadI've only skimmed through the article so maybe there's a reason the author considered this and opted not to. Running out of memory maybe?