Begging open source projects to stop with the libre<name> convention, it's awkward to say, it's cringe and seems to spiritually doom a project to fail.
I kind of agree. When nothing's Libre, naming your project Libre<something> is fine, I believe. But imagine OSS succeeds, and everything is named Libre<something>. Then that's terrible.
"Did you open libreterminal and use librels and libreget to download librebrowser to open libresearch?"
It lacks identity (just a little bit is fine) and distinctiveness, imo.
Haven't used LibreSprite but Aseprite, from which it forked, has been an enormous boon to me, for pixel arting it definitely fits my habits and abilities much better than anything else I tried (GIMP, Krita, GrafX2, actual DPaint, Digipaint...).
This looks like Aseprite. Aseprite is already open source and you can get it for free, all completely legal. The only caveat is that you need to compile it yourself (which takes 2-5 shell commands). I think this is more than fair, but ripping off Aseprite is not so much. Their license also strictly prohibits that behavior.
I've used libresprite and generally think it's very nice, but I'd really recommend using GIMP or Krita over it for most pixel art, learning those is useful outside of pixel art
The newest news post on this barebones site is from 2023, announcing the MacOS downloads. On the news page there's two other posts; the oldest one is from 2022, and talks about a complete rewrite of the code. I think this fork looks pretty dead.
What value is the license adding here? Sprite editors are never going to be enshittified, in fact I believe underfunding is more of a concern. I'd rather go with one that acknowledges this tension and promises sustainability like Aseprite, rather than one that undercuts that sustainability in favor of nominal openness.
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[ 0.15 ms ] story [ 57.7 ms ] thread"Did you open libreterminal and use librels and libreget to download librebrowser to open libresearch?"
It lacks identity (just a little bit is fine) and distinctiveness, imo.
I highly recommend paying for Aseprite, it's a very good little tool.
https://github.com/Orama-Interactive/Pixelorama
https://github.com/piskelapp/piskel
They're similar pixel art editor programs.
https://www.stef.be/dpaint/
If you're looking for pixel-art sprites, check out 8bitsmith.com. Or you can just ask Nano-Banana for sprite sheets and it does a pretty good job!
The intersection of people interested in Aseprite and people wanting to just spawn this stuff out of thin air is fairly low!
I like it a lot. Pixel art is shockingly approachable and the animation stuff in Aseprite is pretty fun.
I still haven't tried LibreSprite, so I don't know if it's better.
However, in open source, you can ensure this stability (and also share the solution with others).